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  #1  
Old March 31st, 2017, 10:29 PM
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DRG DRG is offline
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Default Re: We've Upgraded the Upgrades!
Press Release Teaser: winSPWW2 10.01 Replaces winSPWW2 10.0 and.winSPMBT 11.01 Replaces winSPMBT 11.0   

OK...... it may be because I had to post the image on a playtesters forum to get the link to appear and only I have "permission" to do that....... I forget sometimes I can do many things regular posters cannot
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Old April 15th, 2017, 11:19 AM

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Default Re: We've Upgraded the Upgrades!

Thanks for keeping this going guys.
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Old April 15th, 2017, 11:25 AM

mosborne mosborne is offline
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Default Re: We've Upgraded the Upgrades!

If you are taking suggestion for a potential future update, here are some:

How about updating the pathfinding algorithm so that players get an option of what path to take on long transits. For example, high risk paths - vehicles may get stuck, medium risk - low risk of getting stuck, low risk - almost no chance of getting stuck? sort of like the google traffic lines on their mapping software.

How about a routine to let a vehicle move into a building for concealment and camoflage? Maybe some vehicles need an engineer type to prep the building, and other vehicles must expend a lot of movement points to move into a building. Moving out though I think should not take as long. Also, towed guns should be able to do this too (although I think this can be done during setup, not sure it can be done during play).
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Old August 25th, 2018, 04:36 PM

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Default Re: We've Upgraded the Upgrades!

So why does the Boys AT rifle sounds like a semi-auto? Please correct. Thank you.
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