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  #1  
Old May 20th, 2017, 07:05 PM
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Default Re: Anyone seen or heard anything about this

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By November 1943, the engine rpm was governed to 2500, which might explain some of the difference.
Yet the Henschel factory February 1944 data reports vehicle speed @ 3000 rpm...
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Old May 22nd, 2017, 12:31 PM
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Default Re: Anyone seen or heard anything about this

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By November 1943, the engine rpm was governed to 2500, which might explain some of the difference.
Yet the Henschel factory February 1944 data reports vehicle speed @ 3000 rpm...
Yep - no wonder that such a bunch of scatterbrained hippies lost the war
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Old May 19th, 2017, 08:10 PM
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Default Re: Anyone seen or heard anything about this

I cannot see it having anywhere near the amount of units this game has, nobody would be that mad nowadays to attempt something like that. If they take the data from the original games without further research things wont be correct.
Spiritual successor so new incarnation & based on which version of SP?
Has the potential to be great starting from scratch many things you could do differently or add. Take ATGs units could have 2 states limbered & unlimbered or add turret speeds to help differentiate tanks SPGs, attacking a Tiger from all angles now becomes a bit easier. Simple things like HEAT using a different accuracy model to AP or vehicles using some MP to accelerate from stationary. Global visibility reworked to allow star shells & gun flashes etc.
Could be great I would guess adding or improving game mechanics is the easy part, building an AI that can use them not so much.
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Old May 20th, 2017, 05:46 PM
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Default Re: Anyone seen or heard anything about this

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building an AI that can use them not so much.
Amen.
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