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Old July 12th, 2017, 02:26 PM
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Suhiir Suhiir is offline
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Default Re: Hi, new here

Another thing is some modern technology really changes the games (and real life battle) dynamics.

When Anti-Tank Guided Missiles (ATGMs) are introduced in the 1970's they make everything everyone knew about armored warfare obsolete overnight (just ask the Israelis in 1973).

A few years after this Thermal Imaging (TI) turns the night into day and makes fog and smoke largely irrelevant for those that can afford it (ask the Iraqis in 1991).

More recently active countermeasures on armored vehicles have turned the dreaded (to tanks) ATGM into a non-threat ... the first time, or two, one is fired at them.

Learning what certain technologies can do, when they become available, who has them, and how to counter (or at least mitigate) them forces you to adopt entirely different tactics at various points (or vs various opponents) between 1946-2025.
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Old July 12th, 2017, 03:39 PM

Steves308 Steves308 is offline
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Default Re: Hi, new here

Welcome! All I can add is read the manual (there is a ton of useful info in there about the game and tactics), read through this forum (lots of useful info in the various topics), and if you think you like the game now, just wait until you really learn how to play it

Also, buy the World War 2 version, even if you're not into WW2, as I find it's as fun to play as the Modern version.

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Old July 13th, 2017, 06:48 AM

C4nt3r C4nt3r is offline
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Default Re: Hi, new here

Thanks to all for all your comments. I hope to start enjoying this game soon.
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Old July 13th, 2017, 03:03 PM
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DRG DRG is offline
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Exclamation Re: Hi, new here

The real trick is to create a scenario that does not play out the same way twice even if you do make all the same moves...... the game does that routinely anyway with combat result variables but yes..things like this where there are multiple ways to achieve the same end makes for a scenario that people can play over and over and those are the golden ones.

I have often thought that a tutorial campaign would be nice were each battle introduced progressively more complex tactical problems to solve that on completion would teach all the lessons that need to be learned to get the most out of the game. I also believe new players should avoid large complex scenarios.....it's too easy to get " lost". Try a reinforced company battle in the early decades before ATGM, a coy of infantry and a plt of tanks with a couple of mortars in a meeting engagement on a 20x30 map and use the random map generator with urbanisation set to 3 and trees set to 2..that gives a nice map to play on usually and won't overwhelm a new player to the game......however, that might not be enough excitement for some new players....everyone has to find their own way.



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