Agreed......nobody is "forced" to use it and in PBEM it's obvious right away if your opponent is using it....... but I do not see how it "breaks the game" at all......the AI doesn't use it, only human players
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"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?
The ability to fire direct area fires at things that would have an LOS but it was blocked due to smoke or visibility limits was something that was vigorously argued for by many players in the original DOS days, so that is why it was provided.
Those who hate it can agree with their PBEM opponents as to any house rules regarding it in their games - whether nil or limited usage. The AI does not use it.
As to the original posters moan about Z fire going through trees and buildings - that is the normal SP scatter rules, which take no account of any blocking terrain for any area fire that is off-target. If the routine decides on 2 hexes scatter, and that new x,y ends up a couple of hexes into a built up area, or splats units in a valley that could not be directly targeted then that is where it goes.
Part of the problem is this.......Neither Andy nor I use Z-fire except on very rare occasions and since we don't PBEM we don't meet up with people who, by reports like this, use it as SOP.
BUT.......it's very obvious if someone is doing this so we get back to "self control" and PBEM "house rules"....... if you don't like it, don't use it and if you don't want a PBEM opponent to use it get that agreement before the game starts...and if he ignores that don't play a game with him again.
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"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?
He is saying wants to create a 10 x 30 map similar to the boards in squad leader.
Most games use more than 1 board so you are going to be cut & pasting anyway so I would make all maps 30 x 30.
Going to need to create 4 for each board to cover all facings, then there are the overlays
For multiple board sets load the first board
Adjust playing area to total size for all boards, 40x30 would be 4 boards.
Cut & paste the other boards to original board.
Done.
Dont remember playing many single board games, would need to get creative & while not perfect just add a couple of rows of impassable terrain.
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John
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He is saying wants to create a 10 x 30 map similar to the boards in squad leader.
Most games use more than 1 board so you are going to be cut & pasting anyway so I would make all maps 30 x 30.
Going to need to create 4 for each board to cover all facings, then there are the overlays
For multiple board sets load the first board
Adjust playing area to total size for all boards, 40x30 would be 4 boards.
Cut & paste the other boards to original board.
Done.
Dont remember playing many single board games, would need to get creative & while not perfect just add a couple of rows of impassable terrain.
Yeah, I know all that already. Plenty of scenarios with single boards. Adding a bunch of impassable hexes looks...tacky.
Yes, I'd like the option to make a 10x30, or 30x10 map.
The Following User Says Thank You to keif149 For This Useful Post:
He is saying wants to create a 10 x 30 map similar to the boards in squad leader.
Most games use more than 1 board so you are going to be cut & pasting anyway so I would make all maps 30 x 30.
Going to need to create 4 for each board to cover all facings, then there are the overlays
For multiple board sets load the first board
Adjust playing area to total size for all boards, 40x30 would be 4 boards.
Cut & paste the other boards to original board.
Done.
Dont remember playing many single board games, would need to get creative & while not perfect just add a couple of rows of impassable terrain.
Ah ! That's different, I thought the reference was to the 50 meter per hex coverage area.
Attached are two blank custom maps......they will be entered into the next SPWW2 upgrade using these Map numbers. One is a true 10x30 playing area ( I had to change the code to 12x32 to get the 10x30 playing area )and the other is 30x10 playing area. They can be customized and saved like normal maps.
The game will still restrict size as in the past but it will load and save these as well maintaining the current size so you can recreate a single board squad leader map now
This shows it with terrain added but the ones in the zip are blank green
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"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?
He is saying wants to create a 10 x 30 map similar to the boards in squad leader.
Most games use more than 1 board so you are going to be cut & pasting anyway so I would make all maps 30 x 30.
Going to need to create 4 for each board to cover all facings, then there are the overlays
For multiple board sets load the first board
Adjust playing area to total size for all boards, 40x30 would be 4 boards.
Cut & paste the other boards to original board.
Done.
Dont remember playing many single board games, would need to get creative & while not perfect just add a couple of rows of impassable terrain.
Ah ! That's different, I thought the reference was to the 50 meter per hex coverage area.
Attached are two blank custom maps......they will be entered into the next SPWW2 upgrade using these Map numbers. One is a true 10x30 playing area ( I had to change the code to 12x32 to get the 10x30 playing area )and the other is 30x10 playing area. They can be customized and saved like normal maps.
The game will still restrict size as in the past but it will load and save these as well maintaining the current size so you can recreate a single board squad leader map now
This shows it with terrain added but the ones in the zip are blank green
Lol, well I'll be damned. I thought I would be chastised for making a request and you gave me a great present!!!
Thanks a lot! Even though I've been here since 2006, I don't ask for much
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You can Z fire into unseen hexes, at the Blitz we call it GOD MODE firing, where the AI has shown an enemy unit but you don't have anyone who can see it. You can, sometimes, fire into that hex. This GOD MODE is the exact reason Z fire has so many restrictions in the optional game rules I posted under mods.
Also, I didn't know Z fire used 2x ammo, that is interesting, but I kind of agree that Z firing units are hosing down an area with rapid fire, maybe it should be increased? Thanks for that info DRG, didn't know that. I take it that increase in ammo use also applies to artillery firing Z fire over open sights?