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July 26th, 2018, 04:07 PM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
Posts: 788
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Re: Hammer and Anvil
Could you define what imgur is or means?
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July 26th, 2018, 04:09 PM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 594
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Thanked 346 Times in 209 Posts
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Re: Hammer and Anvil
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July 26th, 2018, 08:08 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Hammer and Anvil
and I just tried uploading a test image and place it in a post and drew a blank
Trying again now
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Figured it out.. I needed to use the Share links BBCode(forums)
......this is part of a new T-55 series
Thanks for this Aeraaa ! ( sorry I had to hijack the thread )
Last edited by DRG; July 27th, 2018 at 07:40 AM..
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July 26th, 2018, 08:19 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: Hammer and Anvil
Quote:
Originally Posted by DRG
and I just tried uploading an image and place it in a post and drew a blank
Trying again now
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I just got a pic at Imgur following the link however, the 542kb file is too large to upload here.
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July 27th, 2018, 06:39 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
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Re: Hammer and Anvil
Sorry for the late reply but it was late here. Although I've seen that you found out your way around the site. It is very useful, since you can easily upload large images.
Anyway, back to the scenario. I've included every objective to the map in pink squares, so it will be easier to keep up with my plan.
Turns 11-21
I decided to play a few more turns, since resistance so far is not as great as I expected. To the south, the objective at Siret bridge (1) is secured by the southern combat team. Tanks, infantry and AA guns are slowly taking positions around the objective to defend it in case of a Ukrainian counterattack. The only resistance is sporadic sniper fire and dismounted counterattacks that are easily eliminated. However, at turn 21, one tank destroyer is knocked out by a Hind helicopter from the south at around (2). It seems Ukrainian reinforcements arrive and the first ones are attack helos. Just what I wanted to see less.
To the north, my entire artillery is relocating. Field artillery will go to (3), AT artillery will take positions inside the city and AA will also be close to field artillery.
The main body is moving inside the town, securing objectives along the way. The intersection at the train station is secured by two heavy MGs, while the city park at (4) becomes the base for the HQ of 3/151 company. The latter comes under a probing rattack by a Spetznaz squad, but repels it. Another Romanian platoon moves at the bank at (5), but comes under fire from a Para platoon, losing a BTR. Dismounts come forward and a fierce engagement begins. Ukrainian paras make a small counterattack, but they cannot dislodge the Romanian motorized infantry.
Another Romanian mechanized platoon moves towards the western factory, with the eventual objective being the bridge at (6). Near the factory they come under fire by a Ukrainian rifle squad and they quickly dispatch it. Ukrainians make a counterattack by a recon platoon, but they lose one vehicle from 14.5mm fire from one of the BTRs.
I receive reinforcements at around turn 14. The final mechanized battalion of the brigade that was in reserve away from the map, appears at (7). Some vehicles come under fire by ATGMs at (8) and two vehicles are lost. Nevertheless, I manage to move the entire battalion inside the safety of the town, and I push westwards. The first target is the bridge at (9), the main bridge connecting Roman with the western part of the country near the Moldova River. That makes it a vital objective. I attack with one platoon and soon come under fire from a Para squad from the eastern part of the bridge. The entire platoon, BTRs and dismounts replies and soon the enemy squad becomes combat ineffective. The advance can continue now, but I’m certain that there is more of the enemy on this objective.
The objectives that remain to be captured are the city hall at (10), the university and the main church at (11) (the church being located on the highest ground of the town) and the secondary bridge at (12). It seems that I will probably be able to capture the majority of my objectives, however I’m worried that I haven’t seen any reinforcements so far (and these can turn the tide easily) and I’m not sure from which direction they will come. I was expecting that they will come from the east, either from my previous assembly area or the eastern part of Siret bridge from the small town of Gadinti, but so far nothing has appeared apart from the Hinds I mentioned. In addition, since I’m relocating my artillery, I have to fight inside urban environment with zero artillery support. We’ll see…
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July 27th, 2018, 11:44 AM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: Hammer and Anvil
Yeah. Use the share IMG URL function right here in the forum.
Confirmed.
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July 28th, 2018, 02:45 PM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
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Re: Hammer and Anvil
After some problems logging in, here is the continuation of the battle:
Turns 22-25
These 4 turns prove to be quite intense, as the first elements of the Ukrainian reinforcements arrive from the east. At first a single recon company emerges, but afterwards elements of one T-64BV company and two motor rifle companies also appear. Their first victims are some truck drivers and scout teams at my first assembly point at (1). The first units that open fire at the Ukrainian force are the 35mm AA gunners at (2) and (3). They have little chance of causing any damage, but if they can distract the Ukrainians for long enough that is fine.
In addition to my AA gunners, my tanks and tank destroyers open fire as well, either from the city outskirts at (4), or Siret bridge at (5). One T-64BV is destroyed by an ATGM, while 3 more are hit but not destroyed thanks to their ERA armor. In addition to that, 3 BTR-4 IFVs are knocked out, which is great news since these have vision of 50 and hit penetration ATGMs and cost more than 200 points. Nevertheless, I lose one tank and one TD from return fire ATGMs.
To the center around the bank, Ukrainian paras make a counterattack. The bank itself is shelled by 82mm mortar fire, while dismounts attack from the south. Total strength looks like a company. However the Romanian defense is centered around a wooden building at the blue circle at (6). Here, a rifle squad led by locoten (lieutenant?) Sima, plus 4 heavy MGs put up a stiff resistance, preventing any paratrooper squad from coming closer than 200 meters from the bank. Sima’s House (inspired by the historical Pavlov’s House) is the anvil and sporadic BTR counterattack is the hammer. However there are many RPG squads in the area and after losing two BTRs I stop being so reckless with them. Romanian dismounts from the bank help the defenders of Sima’s House, and another dismounted platoon prepares to flank from the east at (7).
Finally, the last BTR battalion continues to push towards the main bridge at (8), capturing it and defending against fierce dismounted counterattacks from Ukrainian paras. The valiant defenders cannot be easily reinforced since the Hind flight at (9), prevents either dismounts or vehicles from crossing the bridge, using 30mm fire for the former and Ataka ATGMs for the later. Meanwhile, the platoon to the north captures the bridge at (10) after a brief exchange of fire and the scout platoon is wiped out.
My main body is around the pink square at (12). I want to keep most of them there, until I see where the Ukrainian mechanized force will go. I change plans regarding where my artillery will stop and I decide to disembark them wherever they are in the next 3 turns. While there is the danger of having the guns directly under enemy observation, I really need some artillery support and it is 12 turns now that I didn’t have any. Trucks are really slow when not on the road…
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July 31st, 2018, 02:19 PM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
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Re: Hammer and Anvil
^Yeah, that is one way that they can go. However, they can also go towards the city park, as there are also a couple of objectives there, so I'm not 100% sure about their intentions. But probably I will eventually do the same thing as you recommend. The problem is also that while I believe most paras are counterattacking my infantry, there are probably some isolated squads, snipers and AT teams that are scattered around the city and if I move my force without caution I can lose a couple of vehicles and I definitely do not want to have casualties on my tanks or AT before I hit the heavy forces.
About artillery yeah, I generally know how to use them for delaying tactics, but the heavy force will probably won't be affected that much (armored vehicles and such). I believe my arty will be better used slaughtering the light forces at (5) and (6), although this will happen very soon; then I can turn towards the heavy forces to try to harass them as much as I can.
Anyway, we'll soon see.
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July 31st, 2018, 03:43 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: Hammer and Anvil
Quote:
Originally Posted by Aeraaa
^Yeah, that is one way that they can go. However, they can also go towards the city park, as there are also a couple of objectives there, so I'm not 100% sure about their intentions. But probably I will eventually do the same thing as you recommend. The problem is also that while I believe most paras are counterattacking my infantry, there are probably some isolated squads, snipers and AT teams that are scattered around the city and if I move my force without caution I can lose a couple of vehicles and I definitely do not want to have casualties on my tanks or AT before I hit the heavy forces.
About artillery yeah, I generally know how to use them for delaying tactics, but the heavy force will probably won't be affected that much (armored vehicles and such). I believe my arty will be better used slaughtering the light forces at (5) and (6), although this will happen very soon; then I can turn towards the heavy forces to try to harass them as much as I can.
Anyway, we'll soon see.
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Yeah, I see what you mean about smaller para groups.
Would VF values tell us the Ukrainian LCOA?
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July 31st, 2018, 04:54 PM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
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Re: Hammer and Anvil
Quote:
Originally Posted by shahadi
Would VF values tell us the Ukrainian LCOA?
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All VF values are 250 each.
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