|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
April 3rd, 2020, 04:46 PM
|
|
First Lieutenant
|
|
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,257
Thanked 576 Times in 313 Posts
|
|
Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020
Wow and wow and very well said...mind boggling!
__________________
ASL
|
April 6th, 2020, 08:02 AM
|
Private
|
|
Join Date: Apr 2017
Posts: 4
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020
Where would be the best place to suggest OOB discrepancies, and where users could take the burden off DRG and make changes with Mobhack? Unfortunately with the world situation I've had tons of time to research things being old and retired . BTW fantastic new icons and I cherish any input into this game which is my "chess" after decades to pass the time.
|
April 6th, 2020, 09:01 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,896 Times in 1,234 Posts
|
|
Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020
Quote:
Originally Posted by dgsbdy
Where would be the best place to suggest OOB discrepancies, and where users could take the burden off DRG and make changes with Mobhack? Unfortunately with the world situation I've had tons of time to research things being old and retired . BTW fantastic new icons and I cherish any input into this game which is my "chess" after decades to pass the time.
|
That's what the TO&E sub-forum is for.
|
The Following User Says Thank You to Mobhack For This Useful Post:
|
|
April 18th, 2020, 07:52 AM
|
Second Lieutenant
|
|
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 428
Thanked 148 Times in 104 Posts
|
|
Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020
Yet another tour de force by Camo Workshop. Kudos to Don and Andy for their indefatigable work in making SPWW2 the great wargame it is. Especially like the new scenarios, including some from WW I and the Russian Civil War. Imagine that! Special thanks to Zovs66 (Don Lazov) for a cornucopia of conversions from venerable board games to SPWW2 and Ts4EVER for imaginative, off-beat and challenging additions to the scenario list.
BTW Ts: In Scenario 0811--Stugs at Efremovka 5/42--I noticed that 120 mm mortars in the opening barrage were causing casualties to German infantry in trenches. Given that anything less than 155 mm is ordinarily not capable of doing that, did you set it up so that infantry were moving or something else so they weren't actually entrenched? Thanks for your kind attention. Cheers!
|
The Following 3 Users Say Thank You to jivemi For This Useful Post:
|
|
April 18th, 2020, 12:52 PM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020
No, I didn't do anything special with the German infantry there. Maybe mortars can cause casualties due to the steep angle of attack?
|
The Following User Says Thank You to Ts4EVER For This Useful Post:
|
|
April 18th, 2020, 01:29 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,896 Times in 1,234 Posts
|
|
Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020
Quote:
Originally Posted by Ts4EVER
No, I didn't do anything special with the German infantry there. Maybe mortars can cause casualties due to the steep angle of attack?
|
120mm mortars have bigger warhead size than say 80mm - it is W/H size that contributes to punching through the cover. Same with how 155mm arty does a better job on dug-in troops than 105mm.
|
April 18th, 2020, 01:34 PM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020
Makes sense. I always felt these were the most effective mortar type overall.
|
April 18th, 2020, 09:33 PM
|
Second Lieutenant
|
|
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 428
Thanked 148 Times in 104 Posts
|
|
Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by Ts4EVER
No, I didn't do anything special with the German infantry there. Maybe mortars can cause casualties due to the steep angle of attack?
|
120mm mortars have bigger warhead size than say 80mm - it is W/H size that contributes to punching through the cover. Same with how 155mm arty does a better job on dug-in troops than 105mm.
|
Interesting. Didn't think anything less than 155mm could cause casualties in that situation. Can't recall ever having seen it happen. Or is there a difference between being entrenched and "dug-in'?
|
April 19th, 2020, 03:59 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,896 Times in 1,234 Posts
|
|
Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020
Entrenced and dug in are the same thing.
In a fire trench/tank ditch (bought with engineering points) you have a bonus above dug in IIRC - I coded them in the DOS days, and not going to dig into the spaghetti!.
|
The Following 2 Users Say Thank You to Mobhack For This Useful Post:
|
|
June 10th, 2020, 06:42 PM
|
Private
|
|
Join Date: Jun 2015
Posts: 23
Thanks: 55
Thanked 13 Times in 9 Posts
|
|
Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020
This is one of the few games I always return to so many thanks for not only keeping it going but also for making improvements along the way. Got the cd version and the 13.0 patch today and cannot wait to try it all.
|
The Following 2 Users Say Thank You to Lancer For This Useful Post:
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|