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October 15th, 2024, 03:09 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
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Re: Next Generation SHP Viewer
How close do you think you are to allowing Icons to be added?
Last edited by DRG; October 15th, 2024 at 03:19 PM..
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October 15th, 2024, 06:06 PM
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Lieutenant Colonel
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Join Date: Jun 2005
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Re: Next Generation SHP Viewer
Probably a week or two. I tried adding SHP recompression capability; but it wasn't quite there; lots of errors and corrupted data; so I shelved that for the time being to work on usability improvements.
Latest usability improvement I whipped up this morning was to add the option for icon slot #s to be drawn onto icons:
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October 15th, 2024, 09:37 PM
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Lieutenant Colonel
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Re: Next Generation SHP Viewer
Perhaps longer. I wasted a few hours; and I'm at my wits end here. It's easy to READ something; because you can take hacks and shortcuts; but if you want to write it into a correct compatible format...
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October 16th, 2024, 01:52 PM
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Shrapnel Fanatic
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Re: Next Generation SHP Viewer
Take a break. Go do something else for awhile. Trust me it can help
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October 16th, 2024, 01:58 PM
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Shrapnel Fanatic
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Re: Next Generation SHP Viewer
This may be what you are trying to do or it might be impossible but for me a great way to add icons into a Shp file would be drag and drop the image into where I want to put it in the SHP file then click on where I want the crosshairs to be to center the two parts ( if there are two parts )
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October 16th, 2024, 02:01 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Next Generation SHP Viewer
...and as you noticed in post #12..... I don't always use the standard 89x89 image size because with SHPEdit I don't have to but most things are just out of old habits
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October 16th, 2024, 02:04 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: Next Generation SHP Viewer
......and in case you didn't know.... the game and Fred sometimes built code that counted from zero and sometimes counted from one............ this is why SHPEdit reports the image as 88x88 when it is actually 89x89
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October 17th, 2024, 06:29 PM
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Lieutenant Colonel
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Re: Next Generation SHP Viewer
Quote:
Originally Posted by DRG
This may be what you are trying to do or it might be impossible but for me a great way to add icons into a Shp file would be drag and drop the image into where I want to put it
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My first try at adding image replacement capability was to simply right click on the icon slot you wanted to use; select REPLACE and then choose replacement image using the system file dialog.
Quote:
in the SHP file then click on where I want the crosshairs to be to center the two parts ( if there are two parts )
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That was close to my concept as well; I think I can easily make a SHP Header editor; since you can edit header data without having to touch the compressed SHP files.
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October 17th, 2024, 09:45 PM
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Lieutenant Colonel
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Join Date: Jun 2005
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Thanked 619 Times in 410 Posts
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Re: Next Generation SHP Viewer
I've been working at refactoring the program some more; and I've discovered that it probably does not implement the SHP RLE logic correctly -- it does it well enough to pass with SPCAMO files; but when I throw age of rifles (AOR) or Panzer General (PG) SHPs at it; it starts coughing.
This is probably why when compression is reversed; it's not doing it correctly.
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October 18th, 2024, 01:27 AM
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Corporal
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Join Date: Jul 2013
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Re: Next Generation SHP Viewer
Lol this came out AFTER I finished adding all the icons to my mod. For real though, given this runs in browser I'm incredibly impressed. Here I was thinking my browser was only good for playing youtube and browsing Battletech (And Steel Panthers) forums. Good job, I can't wait to see this thing fully fleshed out!
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