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  #11  
Old May 3rd, 2002, 09:50 PM
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Karras Barrens Karras Barrens is offline
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Default Re: Omni Mod

quote:
Originally posted by Possum:
[QB]Hey, without getting in the middle of this lovely little pissing match here, (/me looks cautiously both ways), can I get some more info on the scenarios mentioned here?

I've played SE4 off and on since the demo days back before it was originally released, but I've been away for 6 months or so. (I was kidnapped and drugged and forced to play an MMORPG all day every day for 6 months).[QB]


Dark Age of Camelot?
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  #12  
Old May 3rd, 2002, 10:33 PM
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Default Re: Omni Mod

heh for the scenario if i cant hack the editor or find a way to modify it to how i want it i will just make it cobbled together.....this is not a P/O contest Hadrian i admire you for putting up with me and i simply wanna be freinds again.I do however have different views and wont change them.I understnd it was wrong of me to try to change yours so buddies again?


Some More features:

Temporal Distortions
Pulsars
Quasars
Supernovea
Habitable ASTEROIDS!
Sun dwellers
Mobile planets(sorta)
Palaces(Sorta)
Flagships
Crew types
Ghost Fleets
Assasins
AND MUCH MUCH MORE
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  #13  
Old May 3rd, 2002, 10:59 PM
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Default Re: Omni Mod

as far as names go hmmm Alpha mod is that taken?Storyline:

Well this is basically still iun development lets say it starts when a artifact on a terren world emits something ominous.....

The Mod also has

Wormholes ifferent then warp points you will see how...

Ether Gates:Artificial Ra'Shrkil gates leading to the ether.

Ether Warps:They are natueral warps to the ether they flicker on and off.

Worldship:world-like ships

Planetoids:Ship-like worlds

Omnipotent Beings:Gods roaming the ether they comprise of usually One single God(a massive massive ship) Who can summon angels,demons whatever(Fighters).

Pre Industrials:Now this is se they are feral cavemen.As they develop you will go through all stages until eventually you reach empire status.
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  #14  
Old May 4th, 2002, 02:15 AM
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Default Re: Omni Mod

so please join!
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  #15  
Old May 4th, 2002, 08:01 AM

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Default Re: Omni Mod

I don't think so.

Anyways, I head someone where the UM was started during the original SE4 beta test? can smeone confirm that?

[ June 14, 2003, 18:42: Message edited by: General Talashar ]
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  #16  
Old May 4th, 2002, 06:05 PM
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Default Re: Omni Mod

sure we can be buddies again i know it!

anyhow more crud from my lil mod

Nanotechnology:like organic but weaker,and you research it normally its not a racial trait.

Temporal stuff is not a racial trait anymore
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  #17  
Old May 4th, 2002, 09:37 PM
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Default Re: Omni Mod

quote:
The only example of an SE4 scenario I've ever seen was the tutorial. Do there exist more? Is it still a "cobble your own together by hand" situation, or do editors now exist?
The Extras folder on the Gold CD includes a three-pack of scenarios by Geoschmo. Still no editor, though.

[ Edit ] Suicide Junkie made a scenario from one of his solo Pirates & Nomads savegames, called HomeComing.

[ 04 May 2002: Message edited by: capnq ]

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  #18  
Old May 4th, 2002, 10:20 PM

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Default Re: Omni Mod

The MMORPG in question was AO, Anarchy Online.

quote:

a artifact on a terren world emits something ominous.....



Sounds like me after a can of Dennison's chili...
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  #19  
Old May 4th, 2002, 10:23 PM

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Default Re: Omni Mod

quote:

The Extras folder on the Gold CD includes a three-pack of scenarios by Geoschmo. Still no editor, though



I'm not buying Gold. I bought the game once. I'm not buying a second copy, just to get the stuff that was supposed to be in the original Version.

I've heard all the lectures about supporting Shrapnel, yadda yadda yadda. But I'm still not buying it.
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  #20  
Old May 4th, 2002, 10:45 PM
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Default Re: Omni Mod

quote:
I'm not buying Gold.
Two of Geo's scenarios were adapted from pre-Gold Versions, which are still available in the Old Mod Archives.

Now that I've found the thread about SJ's scenario that I couldn't remember the name of, that was pre-Gold, as well. [ Edit ] It's still available on Shrapnel's New Scenario/Mod Archive.

[ 04 May 2002: Message edited by: capnq ]

[ 04 May 2002: Message edited by: capnq ]

[ 07 May 2002: Message edited by: capnq ]

[ 07 May 2002: Message edited by: capnq ]

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