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  #11  
Old July 3rd, 2002, 10:20 PM
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Default Re: K-Editor v1.12

Phoenix-D - We are talking about Win 98 aren't we?
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  #12  
Old July 4th, 2002, 12:17 AM

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Default Re: K-Editor v1.12

Yup. Running from a dos box in Win98SE gave that error.

EDIT: got it. Had to switch to the windows/system directory first. Now to see if it did any good.

We are in business..

Phoenix-D

[ July 03, 2002, 23:19: Message edited by: Phoenix-D ]
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  #13  
Old July 5th, 2002, 05:15 PM
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Default Re: K-Editor v1.12

Back from a Sprint-induced hiatus over the 3rd and 4th...

Sachmo--The K-Editor is currently a component creator with the capability to create series of a component with increasing/decreasing cost, size, supply usage, abilities, etc. As of v1.0, it supports the creation of matrix/dimensional components as well. Which brings me to...

Version 1.0 of the K-Editor is now released. This Version fixes a couple of annoying bugs which somehow escaped me earlier and allows matrix component creation. Due to one of the afore-mentioned bugs, data save files may not be compatible with those from earlier Versions. See my sig for details.
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  #14  
Old August 14th, 2002, 07:21 PM
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Default Re: K-Editor v1.12

Version 1.1 is out. Simple changes--updated Restrictions and Damage Types lists. Get it from my sig.
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  #15  
Old August 23rd, 2002, 03:43 AM
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Default Re: K-Editor v1.12

Oops.
I just discovered a wee little bug in this little proggy. Just a minor thing--only prevented SEIV from loading...Download the new EXE (v1.11) or the full install in my sig.
I am sooo embarrassed.
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  #16  
Old December 31st, 2002, 01:39 AM
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Default Re: K-Editor v1.12

bump. this is cool, but im too stupid to make it work. i will try again, but i thought other people might be interested in reviving this thread as well.
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  #17  
Old December 31st, 2002, 02:17 AM

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Default Re: K-Editor v1.12

Cool. Always great to have more choices in ship sets, modding tools, and ideas.
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  #18  
Old January 1st, 2003, 07:01 AM
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Default Re: K-Editor v1.12

I mentioned this in another reply, but if you're having difficulty figuring this out, PM or email me. I have an (unposted) improved Version, which may help you out. I don't have time right now to write a tutorial, but I can provide some basic assistance until that tedious task can be done.
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  #19  
Old January 1st, 2003, 07:20 AM
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Default Re: K-Editor v1.12

Yeah, I rememebr this one. It's a pretty cool tility. Has a lot of potential. It's not really needed for general modding, but it can do some things that nobody else has really been able to pull off quite right.

Geoschmo
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  #20  
Old January 1st, 2003, 07:39 AM

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Default Re: K-Editor v1.12

I agree with Geo, Krsqk's modding program has some nifty abilities to it. I hope he keeps working on it
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