|
|
|
 |

July 27th, 2002, 08:43 PM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
counter intelligence
How exactly does counter intelligence work?
I currently am in contact with two other races. I am generating almmost 200,000 intelligence, which is more than the other two empires combined, and I am still having successful intelligence operations against me.
I have tried counter intelligence I and II, and sometimes they work and sometimes they do not.
So, what are the differences between counter intelligence-I, II and III? Why am I unsuccessful against the other two empires operations when I have more points than the other two combined?
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
|

July 27th, 2002, 08:52 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: counter intelligence
Counter-Intel depends on having points STORED in a CI project.
If the CI project is completed, you lose all those defense points.
So, put your highest level CI project first for a turn or two, then move it to the back of the queue before it is finished. (Don't use "divide points evenly")
As the enemies attack, the stored points will decrease. When you are out of points in CI projects, then they will start to succeed in their attacks.
__________________
Things you want:
|

July 27th, 2002, 09:18 PM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: counter intelligence
So I don't necessarily want to complete a Counter Intelligence project? And time left to completion of .1 years is bad? So, if I understand correctly, as long as I have a CI up, but not with .1 years left, I can successfully defend against attacks?
So, what is the difference, other than cost, between CI levels I, II and III?
[ July 27, 2002, 20:23: Message edited by: Kimball ]
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
|

July 27th, 2002, 09:39 PM
|
 |
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: counter intelligence
Quote:
Originally posted by Kimball:
So I don't necessarily want to complete a Counter Intelligence project? And time left to completion of .1 years is bad? So, if I understand correctly, as long as I have a CI up, but not with .1 years left, I can successfully defend against attacks?
So, what is the difference, other than cost, between CI levels I, II and III?
|
Only difference is cost, and how many Counter Intel points they hold. III is the best since it holds what 500,000 points, or something like that. Thus you can defend higher projects that are attacking you.
[ July 27, 2002, 20:40: Message edited by: Ragnarok ]
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|

July 27th, 2002, 09:46 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: counter intelligence
Quote:
Originally posted by Suicide Junkie:
So, put your highest level CI project first for a turn or two, then move it to the back of the queue before it is finished. (Don't use "divide points evenly")
As the enemies attack, the stored points will decrease. When you are out of points in CI projects, then they will start to succeed in their attacks.
|
Or, put up one iteration fo your highest CI project. Next turn, add another. Next turn, another. And so on, until you have (if you're going pure defense) all 12 slots filled, with ever-changing %complete levels. Arrange for the higher-total projects to be "first" in line for depletion by enemy action. Set the queue to autoamtically repeat all completed projects (just in case).
And DO divide points evenly. 8)
__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
|

July 27th, 2002, 09:47 PM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: counter intelligence
It all makes sense now. Thanks guys!
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|