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  #1  
Old July 27th, 2002, 08:43 PM

Kimball Kimball is offline
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Default counter intelligence

How exactly does counter intelligence work?

I currently am in contact with two other races. I am generating almmost 200,000 intelligence, which is more than the other two empires combined, and I am still having successful intelligence operations against me.

I have tried counter intelligence I and II, and sometimes they work and sometimes they do not.

So, what are the differences between counter intelligence-I, II and III? Why am I unsuccessful against the other two empires operations when I have more points than the other two combined?
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Old July 27th, 2002, 08:52 PM
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Default Re: counter intelligence

Counter-Intel depends on having points STORED in a CI project.

If the CI project is completed, you lose all those defense points.

So, put your highest level CI project first for a turn or two, then move it to the back of the queue before it is finished. (Don't use "divide points evenly")

As the enemies attack, the stored points will decrease. When you are out of points in CI projects, then they will start to succeed in their attacks.
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Old July 27th, 2002, 09:18 PM

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Default Re: counter intelligence

So I don't necessarily want to complete a Counter Intelligence project? And time left to completion of .1 years is bad? So, if I understand correctly, as long as I have a CI up, but not with .1 years left, I can successfully defend against attacks?

So, what is the difference, other than cost, between CI levels I, II and III?

[ July 27, 2002, 20:23: Message edited by: Kimball ]
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Old July 27th, 2002, 09:39 PM
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Default Re: counter intelligence

Quote:
Originally posted by Kimball:
So I don't necessarily want to complete a Counter Intelligence project? And time left to completion of .1 years is bad? So, if I understand correctly, as long as I have a CI up, but not with .1 years left, I can successfully defend against attacks?

So, what is the difference, other than cost, between CI levels I, II and III?
Only difference is cost, and how many Counter Intel points they hold. III is the best since it holds what 500,000 points, or something like that. Thus you can defend higher projects that are attacking you.

[ July 27, 2002, 20:40: Message edited by: Ragnarok ]
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Old July 27th, 2002, 09:46 PM
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Default Re: counter intelligence

Quote:
Originally posted by Suicide Junkie:
So, put your highest level CI project first for a turn or two, then move it to the back of the queue before it is finished. (Don't use "divide points evenly")

As the enemies attack, the stored points will decrease. When you are out of points in CI projects, then they will start to succeed in their attacks.
Or, put up one iteration fo your highest CI project. Next turn, add another. Next turn, another. And so on, until you have (if you're going pure defense) all 12 slots filled, with ever-changing %complete levels. Arrange for the higher-total projects to be "first" in line for depletion by enemy action. Set the queue to autoamtically repeat all completed projects (just in case).

And DO divide points evenly. 8)
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Old July 27th, 2002, 09:47 PM

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Default Re: counter intelligence

It all makes sense now. Thanks guys!
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