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  #11  
Old August 21st, 2002, 08:28 AM

Magnum357 Magnum357 is offline
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Default Re: Zero Population Growth - Fact or Fiction?

Wow! I didn't realize you could bring Population growth down to zero. I think I will incorperate that in my game. Would require players to really keep track of their population and strive for jubilence otherwise you population will be limited. Also, with this implemented, a race could theorectically be eliminated in population yet some of its technology be still around.

LOL... "a long time ago, a race long dead occupied these cities". I love this game!
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  #12  
Old August 21st, 2002, 09:29 AM
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Default Re: Zero Population Growth - Fact or Fiction?

Hmm... with trade, remote mining, and/or mod techniques, an empire could go about its business even without any population. It just wouldn't be able to build things on planets.

PvK
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  #13  
Old August 21st, 2002, 10:37 AM

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Default Re: Zero Population Growth - Fact or Fiction?

PvK: Who said anything about having 0 population? We're talking about 0 population growth here.
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  #14  
Old August 21st, 2002, 08:14 PM
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Default Re: Zero Population Growth - Fact or Fiction?

Do mineral miners and the like work on a planet with zero population?
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  #15  
Old August 21st, 2002, 10:29 PM
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Default Re: Zero Population Growth - Fact or Fiction?

I don't THINK so... or maybe I'm thinking of building things...
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  #16  
Old August 21st, 2002, 10:56 PM
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Default Re: Zero Population Growth - Fact or Fiction?

No, they don't. Planets with 0 pop can't do anything except exist. Same with Rioting planets.

[ August 21, 2002, 22:05: Message edited by: Imperator Fyron ]
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  #17  
Old August 22nd, 2002, 12:45 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Zero Population Growth - Fact or Fiction?

And properly they should not work the same with 1 million as with 100 million population. I wish MM would restore the 'population required to operate a facility' option. If you have less than the min per facility then your facilities should operate at a fraction of their normal capaccity -- equal to the fraction of required population present, of course.
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  #18  
Old August 22nd, 2002, 01:50 AM
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Default Re: Zero Population Growth - Fact or Fiction?

I don't know, I sort of think the Proportions type mods do a pretty good job of elevating the importance of populations.
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  #19  
Old August 22nd, 2002, 02:58 AM
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Default Re: Zero Population Growth - Fact or Fiction?

Ya, Proportions shows how you can have population have a major effect on production. In fact, if you don't want so slow a game, you could just lift the Proportions population curve and nothing else.

It won't effect things like a shrine, scanner, or robot factory, but then again, why should they? What facility actually would require even one million high-tech inhabitants to run it, short of a city...

As for planets doing NOTHING without population - not quite true. Resupply depots and component repair still take place with zero population, and I imagine everything besides construction and production do, as well.

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  #20  
Old August 22nd, 2002, 03:03 AM
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Default Re: Zero Population Growth - Fact or Fiction?

PvK, that falls under the "existing" Category. I probably should have worded that better.
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