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August 21st, 2002, 08:28 AM
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Sergeant
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Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
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Re: Zero Population Growth - Fact or Fiction?
Wow! I didn't realize you could bring Population growth down to zero. I think I will incorperate that in my game. Would require players to really keep track of their population and strive for jubilence otherwise you population will be limited. Also, with this implemented, a race could theorectically be eliminated in population yet some of its technology be still around.
LOL... "a long time ago, a race long dead occupied these cities". I love this game!
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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August 21st, 2002, 09:29 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Zero Population Growth - Fact or Fiction?
Hmm... with trade, remote mining, and/or mod techniques, an empire could go about its business even without any population. It just wouldn't be able to build things on planets.
PvK
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August 21st, 2002, 10:37 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: Zero Population Growth - Fact or Fiction?
PvK: Who said anything about having 0 population? We're talking about 0 population growth here.
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August 21st, 2002, 08:14 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
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Re: Zero Population Growth - Fact or Fiction?
Do mineral miners and the like work on a planet with zero population?
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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August 21st, 2002, 10:29 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Zero Population Growth - Fact or Fiction?
I don't THINK so... or maybe I'm thinking of building things...
__________________
The Ed draws near! What dost thou deaux?
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August 21st, 2002, 10:56 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Zero Population Growth - Fact or Fiction?
No, they don't. Planets with 0 pop can't do anything except exist. Same with Rioting planets.
[ August 21, 2002, 22:05: Message edited by: Imperator Fyron ]
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August 22nd, 2002, 12:45 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Zero Population Growth - Fact or Fiction?
And properly they should not work the same with 1 million as with 100 million population. I wish MM would restore the 'population required to operate a facility' option. If you have less than the min per facility then your facilities should operate at a fraction of their normal capaccity -- equal to the fraction of required population present, of course.
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August 22nd, 2002, 01:50 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
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Re: Zero Population Growth - Fact or Fiction?
I don't know, I sort of think the Proportions type mods do a pretty good job of elevating the importance of populations.
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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August 22nd, 2002, 02:58 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Zero Population Growth - Fact or Fiction?
Ya, Proportions shows how you can have population have a major effect on production. In fact, if you don't want so slow a game, you could just lift the Proportions population curve and nothing else.
It won't effect things like a shrine, scanner, or robot factory, but then again, why should they? What facility actually would require even one million high-tech inhabitants to run it, short of a city...
As for planets doing NOTHING without population - not quite true. Resupply depots and component repair still take place with zero population, and I imagine everything besides construction and production do, as well.
PvK
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August 22nd, 2002, 03:03 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Zero Population Growth - Fact or Fiction?
PvK, that falls under the "existing" Category. I probably should have worded that better.
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