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September 29th, 2002, 09:33 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Adding Races
Gryphin: Some of the races in TDM use formations that are not in the default files, so you'll get errors if you use them in the normal game without either adding the new formations or changing those races to use default formations (in Racename_AI_Fleets.txt).
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September 29th, 2002, 09:52 PM
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BANNED USER
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Join Date: Nov 2001
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Re: Adding Races
Imperator Fyron thanks,
When I am starting a new game with TDM
and I choose to have
Random Neutrals
What folder does it pull from?
What changes do I need to make to neutrals to make them TDM compatible?
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September 30th, 2002, 03:02 PM
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Colonel
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Join Date: Feb 2001
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Re: Adding Races
Der Bump!
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Kill em all let God sort em out
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September 30th, 2002, 05:24 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Adding Races
Quote:
Originally posted by mottlee:
Der Bump!
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My dear friend Mottlee, I think we should name you the king of bump from here on out, eh?
[ September 30, 2002, 16:24: Message edited by: Ragnarok ]
__________________
Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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October 1st, 2002, 01:13 AM
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Colonel
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Join Date: Feb 2001
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Re: Adding Races
Quote:
Originally posted by Ragnarok:
quote: Originally posted by mottlee:
Der Bump!
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My dear friend Mottlee, I think we should name you the king of bump from here on out, eh? I would whole Heartly thank you for that....How ever I am not the King....I do think SJ has that I could be wrong BUT.....
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Kill em all let God sort em out
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October 1st, 2002, 01:16 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Adding Races
No, I don't think I have ever seen SJ bump a topic without actually contributing something constructive to the discussion.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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October 1st, 2002, 01:36 AM
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Colonel
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Join Date: Feb 2001
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Re: Adding Races
Well I went looking for where I thought I saw that it was and I could NOT find it soooo SJ I stand corrected! i do not or DID not intend on dragging you around
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Kill em all let God sort em out
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October 1st, 2002, 02:33 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Adding Races
"What folder does it pull from?"
The neutrals would be found in the TDM\AI folder, I believe.
If that folder were removed, the neutrals would be pulled from \AI
"No, I don't think I have ever seen SJ bump a topic without actually contributing something constructive to the discussion."
I am pretty proud of the combination of that and my high post count.
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Things you want:
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October 2nd, 2002, 01:05 AM
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General
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Join Date: Feb 2001
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Re: Adding Races
In the unmodded game, the neutral shipset is in \Pictures\RaceGeneric , and their race portraits and some AI files are in \Pictures\RaceNeutral . The rest of their AI files are in \Ai .
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 12th, 2002, 03:35 PM
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Colonel
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Join Date: Feb 2001
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Re: Adding Races
I know this maynot work BUT how about adding 2 mods together as 1 like TDM and PvK's....or would that involve tweeking the I to much (have not done this)
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Kill em all let God sort em out
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