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  #11  
Old October 22nd, 2002, 05:18 AM

tesco samoa tesco samoa is offline
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Default Re: defense

Use Space Base yards to build the units... Put them on repeat and away they go... Since they have no supplies on the 500KT Base they drop the units right off on the planets... A couple of transports to move units to the front lines and outer systems... And soon enough you have thousands of units... For your planets... and you can convert your planets to Monolith 3 and build ships on them...

Another good ship is the 2500KT Base.

Put 1 computer core
1 Space yard
Enough fighter bays to launch 50 fighters a turn
and the rest cargo...

Have that puppy build fighters on repeat...

Have another 500 kt space base yard... Build the FIgheter Bases on repeat...
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  #12  
Old October 22nd, 2002, 07:52 AM

Taera Taera is offline
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Default Re: defense

Its too late for me to read the whole thing, but had a thought - anyone ever tried building a battlestation with cloaking and SY at warppoints to build those nice mines and sats and launch them on place? costy, but effective i think. is launching and/or SY construction is allowed while cloaked?
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  #13  
Old October 22nd, 2002, 08:17 AM
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Fyron Fyron is offline
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Default Re: defense

I think launching is allowed, but construction is definitely not.
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  #14  
Old October 22nd, 2002, 02:03 PM
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Default Re: defense

Quote:
Originally posted by Taera:
Its too late for me to read the whole thing, but had a thought - anyone ever tried building a battlestation with cloaking and SY at warppoints to build those nice mines and sats and launch them on place? costy, but effective i think. is launching and/or SY construction is allowed while cloaked?
It will defalt to repair when you have a space yard then go to cloak
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  #15  
Old October 22nd, 2002, 11:55 PM
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Default Re: defense

next TDM game i will try once to use drones/sats as WP defense. very good ideas in here as well.
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