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December 18th, 2002, 08:05 AM
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Second Lieutenant
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Location: California
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Re: Brown-Dwarf planets question
totally ot but what the hell, cshank2? you from 'sconsin? If so where? my dad's from there and i've been back at least once but usually 2x a year. Nice place.
on topic though, maybe you could make these dwarf things have insanely high min/org/rad Ratings in a special limited resource game to simulate their density ???
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December 18th, 2002, 08:09 AM
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Shrapnel Fanatic
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Re: Brown-Dwarf planets question
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December 18th, 2002, 12:30 PM
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Lieutenant General
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Re: Brown-Dwarf planets question
Quote:
Originally posted by Imperator Fyron:
Why is it better than FQM?
Daynarr, we could work together to make an even better mod.
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It has such nice pictures. I was watching in awe when my ships sail across Pegasus Nebula. "Seat of Ancients" star system was another interesting feature.
BTW Fyron, is it possible to cross your mod and Proportions ?
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December 18th, 2002, 07:15 PM
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Lieutenant General
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Re: Brown-Dwarf planets question
yea, I played (briefly) in one of Fyron's games that was on porportions with FQM. I am incorporating a modified Version of FQM into GritTech, too.
Seat of Ancients is somewhat represented in the FQM as well.
does the old download section have a link to Daynarr's original mod? or can anyone upload it there? I no longer have it, and would like to look through it again.
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(with apologies to H.P.L.)
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December 18th, 2002, 11:22 PM
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General
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Re: Brown-Dwarf planets question
Quote:
Originally posted by oleg:
BTW Fyron, is it possible to cross your mod and Proportions ?[/QB]
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Yes, it's entirely possible, but the high number of asteroids means that you will quickly (~100 turns) have remote mining projects that will outproduce your homeworld by four or five times.
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December 19th, 2002, 04:12 PM
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General
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Re: Brown-Dwarf planets question
Quote:
i havent any info on your question. just typed to say i like the animation on you signature.
edit: that is until you took it away.
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A little animated red eye-light on that cylon would look reaaly cool.
Whooom-whoom. Whooom-whoom. By your command...
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December 19th, 2002, 09:24 PM
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Sergeant
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Location: Dallas, tx
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Re: Brown-Dwarf planets question
his signature had an animation of a fighter walking towards you. unfortunately he removed it. i agree his avatar would look nice with the animated eye, and sound fx.
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December 19th, 2002, 09:39 PM
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Shrapnel Fanatic
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Re: Brown-Dwarf planets question
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December 20th, 2002, 12:41 AM
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Lieutenant General
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Re: Brown-Dwarf planets question
Quote:
Originally posted by Imperator Fyron:
Puke:
Umm... assuming you give credit, I don't mind FQM being incorporated into the grit tech mod. Just get it done sometime soon!
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right, pre release should be out FRIDAY! at various times, i have asked all kinds of people to use parts of their mods, and ideas that have come up on the forum in various mods or things i have been working on, and I thought the quadrant mod was one of them. I always credit where i pulled things from, and i am very sorry if i had not asked about FQM. for the reccord, I am also stealing parts of porportions, and several ideas that first cropped up in Devnull and P&N. these will all be mentioned in the modinfo text / readme.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 21st, 2002, 10:11 PM
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Shrapnel Fanatic
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Re: Brown-Dwarf planets question
It's not stealing if you give credit.
You may have asked at one point, and I forgot. I don't know. 
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