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January 11th, 2003, 10:08 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Can I make colony ship using bigger ships?
Building those multi-colony module ships does waste a lot of resources though.
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January 11th, 2003, 11:11 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Can I make colony ship using bigger ships?
Quote:
Originally posted by Imperator Fyron:
Building those multi-colony module ships does waste a lot of resources though.
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Yes, I agree this is not efficient. So probably not something you want to do in multiplayer.
For solo play it might be handy to reduce some tedious micromanagement.
Note that you can mod the component.txt file to include a universal colony module that is able to colonize all three planet types. Not only is this convenient for the human player, but also (IMO) it benefits the AI.
Rollo
[ January 11, 2003, 21:13: Message edited by: Rollo ]
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January 11th, 2003, 11:25 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Can I make colony ship using bigger ships?
Quote:
Originally posted by Imperator Fyron:
Building those multi-colony module ships does waste a lot of resources though.
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Oh yeah, that's for sure. Thats not as imoportant late game 'tho. When you're just colonizing to prevent the AI from regaining a foothold
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January 12th, 2003, 01:51 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Can I make colony ship using bigger ships?
Quote:
Originally posted by Pax:
< Snip >
IMO, there shopuld BE a larger -colony- hull; some mods include just that sort of ship (mine will; Exodus will have the "HCO: Heavy Colony" hull at, IIRC, 500kT).[/QB]
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Why didn't I think of that?
Since un modded Colony ships are twice the size of Escorts I guess I'll make my Medium and Large Colony ships 2x Frigate and Destroyer. These will be available when the coresponding Ship Building tech is available.
Thanks for the idea.
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January 12th, 2003, 03:13 PM
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Brigadier General
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Re: Can I make colony ship using bigger ships?
One thing you have to be careful about when adding larger colony hulls is the AI. If the hull gets too big, the AI will use two colony modules on the ships.
IMO adding larger colony hulls to vehiclesize.txt only makes sense, if they have some built-in advantage. Something like extra supplies, built-in solar collectors, maintenance reduction, more engines allowed or (insert neat ability here). Otherwise it would make no differnce in just using a LC, CR or MT hull.
just my 2c
Rollo
[ January 13, 2003, 12:37: Message edited by: Rollo ]
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January 12th, 2003, 07:06 PM
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Major
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Re: Can I make colony ship using bigger ships?
I like useing Transports for my Colony Ships. Lots of possibilities. Population, Troops, Police, Weapons Platforms and Satellites.
mlmbd
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January 13th, 2003, 02:17 AM
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Major General
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Re: Can I make colony ship using bigger ships?
B5 MOD has large colony ship hull, size is 600 Kt. I normally put 1-2 extra cargo holds so I can carry along troops, sats, weapon platforms...whatever so that the colony can survive an early atatck or start production earlier/faster...
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