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January 26th, 2003, 12:33 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: They are coming...
mmm, I saw that my orc Version was pre-gold...
Any update until the october 2001 Version ?
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January 26th, 2003, 12:36 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: They are coming...
Get the latest TDM modpack.
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January 26th, 2003, 11:07 PM
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Corporal
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Join Date: Jan 2002
Location: Hawaii
Posts: 92
Thanks: 0
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Re: They are coming...
Very, very nice. What do the fighters look like?
__________________
Atlantean Empire
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January 26th, 2003, 11:16 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: They are coming...
My only complaint is that the large size of the image messes up the formatting of the shrapnel post displays.
[ January 26, 2003, 21:21: Message edited by: Imperator Fyron ]
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January 27th, 2003, 03:29 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: They are coming...
The latest Version of the Orks posted should be 10 Dec 02, here is the link.
http://forum.shrapnelgames.com/newup...1039638263.zip
[ January 27, 2003, 13:30: Message edited by: Atraikius ]
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January 28th, 2003, 10:46 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: They are coming...
I'm testing the IA files. Some changes have to be done to keep the unmodded game compatibility (no double wall formation, and no Long weapons range tactic for ships...)
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January 28th, 2003, 03:21 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: They are coming...
Long Weapons Range strategy shouldn't be a problem for the unmodded game, it is defined in the Orks_AI_Strategies file (and should be in the empire files too), so that should work fine. Forgot about the double wall not being in the unmodded game.
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