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  #11  
Old January 27th, 2003, 06:03 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: learning Ancient Ruin techs

Not yet. A 'technology event' is something we've been requesting.
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  #12  
Old January 27th, 2003, 06:17 AM
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Default Re: learning Ancient Ruin techs

ISTR that the Events and Intelprojects files used the same things. In that case, since you can steal a tech area, I'd think you could have an event give you one. Downside: since you're not choosing who it's against, and you're not selecting the desired tech, you're likely to "learn" something you already know. You can search for "events intelligence" or something like that for more info.

[Edit]I was going to be nice and search for the link and post it for you, but the search engine seems to be set on "slower than the 180-year itch" mode. Sorry.

[ January 27, 2003, 04:35: Message edited by: Krsqk ]
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  #13  
Old January 27th, 2003, 08:17 AM
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Default Re: learning Ancient Ruin techs

Quote:
Originally posted by Suicide Junkie:
Given:
Tech A is a racial tech
Tech B is NOT a racial tech, and requires Tech A level X
Tech C is NOT a racial tech, and requires Tech B level Y.

Results:
A race without the racial tech can NEVER get ANY levels in A.
A race without the racial tech can never RESEARCH levels in B, but CAN steal them.
A race without the racial tech CAN research Tech C once they have stolen Y levels of B.
SJ, I am a bit confused about this.

Can you give me examples of a racial tech becoming non-racial tech?

That is of a non-racial tech B which is dependant upon a racial tech A.
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  #14  
Old January 27th, 2003, 04:18 PM
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Default Re: learning Ancient Ruin techs

Quote:
Originally posted by tbontob:
SJ, I am a bit confused about this.

Can you give me examples of a racial tech becoming non-racial tech?

That is of a non-racial tech B which is dependant upon a racial tech A.
Actually, we're almost there in the standard game. Consider, you take the psychic racial trait. You can, at the start of a game research psychic studies. That gets you no component or facility, just lets you research psychic weapons and psychic technology.

If you put in a filler tech between psychic studies, and remove the racial requirement from the filler tech, psychic weapons, and psychic technology, and leave it in for the psychic studies, you have what SJ described.

I always though MM put all those research levels in to cripple the racial, make the waste research in the early game, now I realize it may be just to make what SJ described possible.

[ January 27, 2003, 14:22: Message edited by: Arkcon ]
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  #15  
Old January 28th, 2003, 12:51 AM
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Default Re: learning Ancient Ruin techs

Quote:
Originally posted by Krsqk:
I see the Adamant Mod has a "Xenotrekbabble" field (or something like that ) which is required to understand ruins techs. Does that mean some of these techs might have lower quality Versions which are able to be traded/gifted/stolen/analyzed?
"archaeology" is not trek babble. Adamant mod ruins give you a unique tech that lets you research another tech area that gives stuff. The second tech area is not unique, so it is tradeable, but can only be researched further if you have the ruins tech.

[ January 27, 2003, 22:52: Message edited by: Imperator Fyron ]
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  #16  
Old January 28th, 2003, 01:15 AM
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Default Re: learning Ancient Ruin techs

Quote:
Originally posted by Arkcon:
quote:
Originally posted by tbontob:
SJ, I am a bit confused about this.

Can you give me examples of a racial tech becoming non-racial tech?

That is of a non-racial tech B which is dependant upon a racial tech A.
Actually, we're almost there in the standard game. Consider, you take the psychic racial trait. You can, at the start of a game research psychic studies. That gets you no component or facility, just lets you research psychic weapons and psychic technology.

If you put in a filler tech between psychic studies, and remove the racial requirement from the filler tech, psychic weapons, and psychic technology, and leave it in for the psychic studies, you have what SJ described.

I always though MM put all those research levels in to cripple the racial, make the waste research in the early game, now I realize it may be just to make what SJ described possible.

Arckon, I don't know if I am less confused or more.

Say player Q is psychic and player R is not

Player Q researches psychic studies, which gives nothing except the ability to "research psychic weapons and psychic technology." That's Tech A, right?

I think, I got you that far.

Then Q must research what you call "filler tech". Now, filler tech can be researched by anyone providing they have psychic studies.

But no one can have psychic studies except the psychic race which effectively limits researching filler tech to the psychic race (Player Q in this case).

Right so far?

But because tech B is not "psychic", once it is researched by Q, it can be stolen by R.

And once stolen, R can use tech B as the basis on which to research tech C, because tech B and tech C is not psychic.

Did I get it right?

If so, what are levels X and Y all about?
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  #17  
Old January 28th, 2003, 01:18 AM
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Default Re: learning Ancient Ruin techs

X and Y are just variables. The specific tech level reqs don't matter for this.
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  #18  
Old January 28th, 2003, 01:25 AM

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Default Re: learning Ancient Ruin techs

okaaaay, lets see if i get this correct.

tech A (Psychic Studies) would be researchable only by a race with racial trait of psychic and cannot be stolen/analyzed.

tech B (Psychic Weapons and Psychic Technology) would be researchable only by a race with racial trait of psychic but can be stolen/analyzed by other races.
edit>>>> the components in this Category however can only be created by someone with the psychic racial trait.

tech C (new components and facilies we design) would be researchable by anyone that has a certain level stolen/analyzed in PW and PT. thus allowing us to create less effective techs that all races can use once they steal/analyze racial (tech B) components.

[ January 27, 2003, 23:28: Message edited by: desdinova ]
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  #19  
Old January 28th, 2003, 01:31 AM
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Default Re: learning Ancient Ruin techs

Looks right desdinova.
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  #20  
Old January 28th, 2003, 01:37 AM

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Default Re: learning Ancient Ruin techs

praise from the Imperator himself. i take back the nasty thing i said about you in the any way to list enemy ships thread.
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