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January 29th, 2003, 03:49 PM
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Sergeant
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Join Date: Jan 2003
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Re: Tricks to reducing micromanagement in SE4
the easiest way way to reduce the micromanagement with SE4 is........
Don't play it hours/days on end, yall spend too much time on this game. lol
Ducks
Dodges
Runs and hides......
hehehehe
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January 29th, 2003, 07:25 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Tricks to reducing micromanagement in SE4
Quote:
Don't you "Pay" for the ship whille it is in the "Q" ?
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Why would you? The ship is nothing more than some pencil marks on a piece of paper in some yard manager's in-box until it gets built
In SE4, you don't even have to pay maintenance until the ship is completed, and appears as a separate object in the game that can be given orders.
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January 30th, 2003, 02:32 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Tricks to reducing micromanagement in SE4
Finding hull strength is pretty easy, actually.
Most components have strength = size, so:
- Start with the size. EG: BattleCruisers have 600 hitpoints as a first approximation.
- Add 60 hitpoints for the engines.
- Add (armor hitpoints)-10 for every armor component.
Not much to it in the unmodded game.
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January 30th, 2003, 02:40 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: Tricks to reducing micromanagement in SE4
Quote:
Originally posted by Suicide Junkie:
Super-Trick with repeat build:
If you are repeat building facilities, and you run out of slots, the repeat facility will be cleared, but the rest of the list will remain.
So, you can give an order to build, say a research facility, and then a Warship. Turn on repeat build at that point, and the planet will be filled with research facilities.
Once the planet is full of facilities, the planet will automatically start building your warships on repeat!
This works on any build queue item in the second slot, not just ships!
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Don't you "Pay" for the ship whille it is in the "Q" ?
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January 30th, 2003, 02:41 AM
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Sergeant
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Re: Tricks to reducing micromanagement in SE4
I have noticed a lot of HP>mass on mounted weapons too. I think a list would be easier
right click on system whatever
open notes
viola! all the info right there. no re-counting components, ect. trying to do all the math with that.
enemy1 ship1(name): 675 DR
enemy1 ship2(name): 850 DR
ect...
ect..
edit in:
If you right click on a system in the galaxy window, you have access to a notes box. there is where I am talking about storing the info.
you could put each race in a different window, for the system they are in. but i think a single refrence box would be easier. not having to ask yourself "now which system did I put the phong info?"
[ January 29, 2003, 17:33: Message edited by: couslee ]
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January 31st, 2003, 01:54 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Tricks to reducing micromanagement in SE4
Quote:
Originally posted by Puke:
also, its nice that the upgrade facilities button will upgrade facilities in the build queue, that have not yet begun construction.
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It might be nitpicking, but this button also upgrades constructions in progress. I often start building a shrine I or II whilst I research for III, upgrade facilities. Sometimes it is necessary to hold the queue for a couple of turns.
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