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March 8th, 2003, 02:55 AM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
yes, I noticed that also. But I just coudn't reduce myself to put some 15kt organic armor3 for a 300 resistance.....
Poor aliens....
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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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March 8th, 2003, 09:29 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Re-uploaded mod again. Engine errors have been corrected (as have fighter warhead mounts, ty). SRM2 mount has been fixed (extra words removed), and a new Torpedo Mount has been added (Extended Range) {might tweak later}.
Hope everyone finds this modd useful, I especially would like peoples opinions of the Robo-Miner mounts, Shield mounts and Missile mounts. Are they worthwhile?, do you use them?. What do you like/hate about this mod?
Thank you for your continued responses.
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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March 8th, 2003, 10:49 PM
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Corporal
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Join Date: May 2001
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Quote:
Originally posted by Deathstalker:
Re-uploaded mod again. Engine errors have been corrected (as have fighter warhead mounts, ty). SRM2 mount has been fixed (extra words removed), and a new Torpedo Mount has been added (Extended Range) {might tweak later}.
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[kermit]Yaaaay![/kermit]
Quote:
Hope everyone finds this modd useful, I especially would like peoples opinions of the Robo-Miner mounts, Shield mounts and Missile mounts. Are they worthwhile?, do you use them?. What do you like/hate about this mod?
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Robo-miner mounts are: yummy. Using them now in a massive FQM/TDM game with 255 systems, 19 AI, dense paradise, mid tech, high tech cost, one planet, only colonize own planet type, no ruins. My starting position was terrible, but I managed to survive by using robo-miner sats in the obscenely rich asteroid fields found in many of my systems.
Shield mounts are very, very nice, though the AI doesn't ever seem to use them, which is unfortunate, and gives a huge advantage to the human player. Same with armor mounts.
Missile mounts seem fun, but I've yet to get the required tech to use them very much. Once I do, I'll be sure to let you know.
The only mount which I don't like so much is the Gauss Rifle mount. DUCs get hosed in SEIV from the get-go, IMO. Something which is supposed to vastly increase the velocity of the projectile (giving it a longer range) should also increase the damage, not decrease it. Maybe if you could increase damage, say, 20% and/or make it skip armor (armor piercing).
Quote:
Thank you for your continued responses.
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You're welcome.
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March 8th, 2003, 10:51 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Quote:
and/or make it skip armor (armor piercing).
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Unfortunately, you can not change the damage type with a mount.
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March 8th, 2003, 10:53 PM
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Corporal
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Join Date: May 2001
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Quote:
Originally posted by Imperator Fyron:
quote: and/or make it skip armor (armor piercing).
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Unfortunately, you can not change the damage type with a mount. *snaps fingers*
Curses! Foiled again!
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April 7th, 2003, 04:19 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
BUMP
De-Lurking for a bit, seen a few new faces so I thought I'd introduce them to some 'new' goodies.
As Slick says, its got 'mounts out the wazoo'
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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April 7th, 2003, 04:22 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
And what good goodies they are.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 7th, 2003, 04:28 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
GrEEEtings, most dEEEvious one .
[ April 07, 2003, 03:29: Message edited by: Rollo ]
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May 20th, 2003, 05:22 AM
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Private
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Join Date: May 2003
Posts: 36
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
I love this mod. Great work . One question however -- there's an "alternate" Version floating around out there that gives the AI stronger crystalline and organic tech. Is there an updated Version of that around?
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