|
|
|
|
|
May 25th, 2003, 11:03 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Boarding and Ramming Targets
I know what you are trying to say, but it happens so rarely in my experience that it is not an issue. Breaking formation is still IMO a better idea.
|
May 26th, 2003, 05:06 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Boarding and Ramming Targets
Oops. Fyron is correct on this one. I must have gotten my wires crossed. It happens occasionally on older, obsolete models such as myself, particularly if regular maintenance is neglected.
|
May 26th, 2003, 10:15 AM
|
Corporal
|
|
Join Date: Apr 2003
Location: New York State
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding and Ramming Targets
|
May 26th, 2003, 02:46 PM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Finland
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding and Ramming Targets
The problem seems to be that the ramming ship doesn't change its target. It just decides to ram one ship and even if a better target comes near it still tries to ram the original target.
Same problem is much worse with drones. Drones should always ram the nearest target because otherwise point defence will take them out in no time. I stopped using drones when I saw that just a few ships can destroy huge amount of drones if you have bad luck and the drones decide to attack a bad target.
|
May 27th, 2003, 05:19 AM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Boarding and Ramming Targets
I think ramming does use the targetting orders to determine what to ram. However it doesn't work exactly the same way. Not sure what the whole story is.
Maybe I'm wrong, though.
PvK
[ May 27, 2003, 04:23: Message edited by: PvK ]
|
June 22nd, 2003, 05:53 AM
|
Sergeant
|
|
Join Date: Dec 2002
Posts: 220
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding and Ramming Targets
I just had a thought...it would be so cool if boarding actions were a subdivided into tactical combat, but then...it would take forever for combat ::
__________________
To each their own destiny...
...we strive to follow a path that we know nothing about..yet we are only sure of one thing...
the quiet ones always change the universe...
|
June 22nd, 2003, 07:58 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding and Ramming Targets
you do realize this thread is a month old do you
__________________
Let the game begin!
Green bug from outa space!
|
June 22nd, 2003, 03:13 PM
|
|
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding and Ramming Targets
Quote:
Originally posted by Taera:
you do realize this thread is a month old do you
|
So ?
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|
June 22nd, 2003, 03:16 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding and Ramming Targets
Teal - Did you ever try this with the targeting priority set at "nearest, nearest, nearest, nearest" I have notice in the past the my ships would ignore the first targeting priority and skip to the second for unknown reasons.
|
June 22nd, 2003, 07:44 PM
|
Corporal
|
|
Join Date: Apr 2003
Location: New York State
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding and Ramming Targets
I just tried this in the simulator with targeting set to nearest, nearest, nearest, nearetst. The results are the same.
Situation: Enemy fleet has one BB armed only with minesweepers and 7 Light cruisers armed with PPB5. I have 15 Light cruisers armed only with armor and engines, set to ram with targeting priority nearest, nearest, nearest, nearest. In the simulation the BB runs for the corner, the ramming ships run after the BB and the PPB ships slaughter the ramming ships without taking any casualties. Take out the BB and its a whole different story.
This is really annoying actually. The all armor and set to ram strategy works decently well against an enemy who is well trained and/or maxed on defense when you are not. But it is so easily counteracted just by putting one of your support ships on a bigger hull that it's not even worth trying to do! Strike one for strategic diversity...
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|