.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old May 30th, 2003, 05:04 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Is there a max for Resource Converters

Karibu where are you... i can drop by for a visit Are you one of those vile religous races
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #12  
Old May 30th, 2003, 05:15 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Is there a max for Resource Converters

I've always thought that the Resource Converter was a little too good. I think that there should be a modest maximum that a given RC can convert. This would make the game more realistic in that you would have to build more RC's to convert more resources. It would also force empires to actually try to mine what they need instead of mining the highest resource and converting later.

Just my $0.02

Slick.
__________________
Slick.
Reply With Quote
  #13  
Old May 30th, 2003, 07:48 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Is there a max for Resource Converters

yea like it was all automated... or planets only had one resource on them... but automated on exchange...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #14  
Old May 30th, 2003, 07:56 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Is there a max for Resource Converters

Slick, specific mines are silly. Monoliths are the only way to go.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #15  
Old May 30th, 2003, 08:04 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Is there a max for Resource Converters

First, in the context of my post and the subject at hand, monoliths are mines since they are producing the resources directly instead of using a resource converter. So would be solar generators or any other resource (m,o,r) producing facility.

Second, the math says otherwise unless you can live with a break even point many many turns in the future. I don't wish to argue the point and I know that this has come up before. If you are happy with monoliths, great.

Slick.
__________________
Slick.
Reply With Quote
  #16  
Old May 30th, 2003, 08:32 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Is there a max for Resource Converters

The math does not say otherwise when you factor in all of the variables. Set up your empire so that you can build monoliths in just 3 turns at planets with a SY, and that break even point comes much sooner. Add a value improvement plant and the break even point comes sooner.

Long term planning is the way to win a game, not short sighted planning. Games are not won in 30 turns in most cases, you know.

That, and I have created much more powerful economies with monoliths than those players with sometimes larger empires using normal miners in many, many PBW games.

[ May 30, 2003, 19:33: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #17  
Old May 30th, 2003, 10:05 PM
Karibu's Avatar

Karibu Karibu is offline
Sergeant
 
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
Karibu is on a distinguished road
Default Re: Is there a max for Resource Converters

Tesco, I am one you haven't meet yet. But don't worry, I have a hunch that we will meet soon. I am exploring furiously. I have to know my future back yard
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.