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  #1  
Old June 15th, 2003, 04:33 AM
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Default SPICE !!

Here is just a thought,

What if Someone who is good at modding (That wopuld not be me) were to go in mod the races so that they produced NO organics at all. and there was only one race that did. But this race would not produce any Minerals or Radioactives. This would force the other races to trade with the Organics producers (Spice). Of course this would have to be a PBM or PBW game as Im sure that no matter what you did AI would crash. Just a thought. This is just the basic idea....lots of problems, security of the spice etc....

well...if anybody is interested let me know if you use it....have a few of the other problems worked out..but it would have to be an INTEGRITY based game.
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Old June 15th, 2003, 06:55 AM
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Default Re: SPICE !!

The only problem with this is the fact that players usually start spread throughout the map. In a game like this, you would have one player that would have tons of organics, and nothing else, meaning no ships (unless you mod some organic-only ships). Then the rest of the players would have tons of minerals and radioactives, but no organics, again, no ships (unless you mod organics out of many components, including Life Support (!)). So, even if there is a mod to create a dependance between races, there would need to be many loopholes created to deal with the problem of First Contact.

Not to mention problems that would develop because of the advantages of the few who meet up with the Organic player first. And Resource Converters...

Interesting idea, though.
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Old June 15th, 2003, 07:17 AM
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Default Re: SPICE !!

make the host a player, give him 'host' tech, +30 bonus engines or something, he makes all contacts then gives the comm frequencies for org to min and rad, then if you make him invincible, he could police the game. it's an idea i've had for a while, the host policing the game if theirs conditions to be met. along with things like the host acting like a bank along with offering things like stocks and resource and ship buying and selling. the host would also enforce all this.

[ June 15, 2003, 06:20: Message edited by: narf poit chez BOOM ]
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Old June 15th, 2003, 02:06 PM
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Default Re: SPICE !!

Or... give the non-spice players a very limited amount of spice production on their homeworld- just enough to field a few small ships- and the same for the "spicemaker." You could use a proportions cultural centre-type system to give the homeworld capabilities that colonies can't have.
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Old June 15th, 2003, 04:03 PM
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Default Re: SPICE !!

If anyone gets this off the ground, I've got a Harkonnen speech file available for it...

"Just goes to show, never get more popular than the boss... unless you intend to sack him. (gasp) Did I say that, how impolitic of me! I must be spending too much time with that idiot nephew of mine, Rabban. Still you won't say anything, will you old chap?"
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Old June 15th, 2003, 11:25 PM
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Default Re: SPICE !!

I had a hot date with a grill and a steak Last night so I didnt take the time to expound upon my ideas.

What really got me thinking is Gen Woundwort's Highliner Mod.

1. Host would definately have to be the Spice Producer and Policeman of the game. Might work Hand in Hand with Gen Woundworts's Highliner Mod.
Not only would the Host Produce all the Organics he would have control of the Highliners.

2. Since we are talking about Highliners and Spice it is safe to say that we are playing in a Dune Based Universe. So naturally the players would be ont of the Major or Minor Houses. If the Players are a House then all would be in contact from the start. So a map would need to be made with with a central starting point or several close enough together so that comms and trade could take place.

3. Hmmm..never thought of the buying and selling of ships!! That opens all kinds of possibilities. Maybe only a few houses have the ability to have Space Yards but NO resource productions at all...so now not only would you have to trade for Spice for the population and maintenance of your ships etc...you would have to place an order with one of the Building houses for your ships.

4. Of course each house would start off with a small stockpile or spice and production capacity but it would be at such a rate that no matter what it would alwayd be a deficit. Same for the Spice Producers with the other rads.

5. Since I am talking about a PBM or PBW game the possabilities are really endless..cause this would be a RP type game.

6. Hmmm..Emporer with Devestating Sardukar for Hire......

7. A set of guidelines would have to be published and enforced byt the host with penalties, maybe a council of houses like in the books....

I know I'm rambling now....

Wonder if houses could be modified so that they could only produce certain techs? Highliners would have to carry an uncompleted Ship to a different Sy and gift it to the house for fitting out of those techs. Then on to the next....Woe be to the house that dismantles and steals anothers tech..

Ok, I'll quit rambling......
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