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October 12th, 2009, 09:43 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Overlords - Game Thread. (playing)
Could we have the llamaserver turn reminder set to 9 or preferably 12 hours, please? I've noticed the current 6 hours isn't enough when the reminder can come right after I go to sleep or to work, making me forget/miss the turn deadline.
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October 12th, 2009, 10:34 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Overlords - Game Thread. (playing)
Oops. Yeah, 6 hours is definitely way too short. I'm not sure about 12... seems like an awful long time for a game still on 24 hour hosting. So I've set it to 10 for now. But the time there is negotiable.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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October 12th, 2009, 10:59 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Overlords - Game Thread. (playing)
24 hours? No wonder these turns seem to be coming one right after another.
But, 10 hours is good. Thanks.
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October 12th, 2009, 11:01 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Overlords - Game Thread. (playing)
Well, you guys are only on turn 5 . Come turn 10 you'll be on 48 hours and I'll go ahead and set the reminder emails to 12 hours.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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October 12th, 2009, 02:22 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
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Re: Overlords - Game Thread. (playing)
Ho ho ho! I'll somewhat retract my earlier pessimism, as apparently Ancient Krakens die fairly easily :P
Sure, I'm still doomed (but then again, so is Oceania), but perhaps Atlantis may yet prove to be a useful foil for some wise Overlord...
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October 12th, 2009, 04:05 PM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Overlords - Game Thread. (playing)
Yeah, I was thinking that my Kraken would actually heal his afflictions in time. Apparently not!
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October 12th, 2009, 04:45 PM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Overlords - Game Thread. (playing)
hai guyz remember me?
I'm in this game too! I'm eriu.... someone wanna diplomacize me? you can pm me and irc me and
lol!
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October 14th, 2009, 05:27 PM
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Corporal
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Join Date: Aug 2009
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Overlords - Game Thread. (playing)
Lack of diplomacization ehh? Doesn't sound like a good sign given your location. Best of luck.
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October 16th, 2009, 07:49 AM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Overlords - Game Thread. (playing)
is it just me or are lots of the vps not at all corresponding to the capitals?
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October 16th, 2009, 08:35 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Overlords - Game Thread. (playing)
10 of the VPs are in those initial extra forts the overlords got. So it shouldn't just be you. Except one of those VPs ended up not being where it was supposed to be due to a typo I made while setting up the map.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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