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May 13th, 2010, 08:00 AM
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Second Lieutenant
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Join Date: Dec 2004
Location: BF Illinois
Posts: 445
Thanks: 13
Thanked 27 Times in 21 Posts
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Re: Countdown - ***Started***
Quote:
Originally Posted by chrispedersen
Quote:
Originally Posted by Verjigorm
I claimed a VP at the beginning of this turn (31).
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You have to also provide the province number:
Turn 31: Abysia, province ???
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I'm Arcoscephale and in general I prefer not to reveal the province number since it is useless for scoring purposes but useful as spying data. You can see on the score graphs that I have 1. If someone who can see me wants to reveal the province number that's up to them, but if it were me, I would charge for the intel. :P
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"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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May 13th, 2010, 12:36 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
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Re: Countdown - ***Started***
I'm only seeing six victory locations on the map - 5 in the water, and one, on the north half of the central island.
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"I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part"
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May 13th, 2010, 12:58 PM
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Private
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Join Date: Jul 2009
Posts: 36
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Re: Countdown - ***Started***
Well, looks like I sent my .2h file while the new turn was en route. Stale for me.
Regardless, it looks like all I have left is to wait and die at my capitol. Good game, Yomi. Come kill me. Or Helheim, since your army's been camped outside my capitol for at least 10 turns. My only hope is that you two fight over my corpse.
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May 13th, 2010, 07:24 PM
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Second Lieutenant
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Join Date: Dec 2004
Location: BF Illinois
Posts: 445
Thanks: 13
Thanked 27 Times in 21 Posts
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Re: Countdown - ***Started***
Claiming 2 VPs for turn 32.
Current total: 3.
And yes, there are only 6 crowns. The southwestern portion of the island does not appear to be a VP province.
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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May 13th, 2010, 09:58 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Countdown - ***Started***
Veri: the administrator (thats me) will provide a bonafide VP count. And will update it the opening thread.
But the requirement to post the province # was not optional - its specifically to allow people to gate to a place they may not have a scout in.
So, I'll give you your VP - (this once) but you really do need to report the province numbers. No tickee, no washee.
Also note as listed in post 78 or so, their are only 6 VP locations... one on the isle and 5 in water. And as stated in post 78 or so this is to provide a challenge and make water more required.
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May 13th, 2010, 09:59 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Countdown - ***Started***
Cammorak
Thanks for playing. You were a great sport and a worthy opponent.
What did you think of the bid mechanism.. did the 25 points make a difference to you?
You going d3 really hurt yomi...
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May 13th, 2010, 10:26 PM
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Second Lieutenant
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Join Date: Dec 2004
Location: BF Illinois
Posts: 445
Thanks: 13
Thanked 27 Times in 21 Posts
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Re: Countdown - ***Started***
Quote:
Originally Posted by chrispedersen
Also note as listed in post 78 or so, their are only 6 VP locations... one on the isle and 5 in water. And as stated in post 78 or so this is to provide a challenge and make water more required.
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Very well, the provinces are:
105 & 101
The former (105), held last turn and this turn (2 points), the latter (101) held this turn (1 point).
Also, I missed a turn of phrase, perhaps it's regional thing, but what does "no tickee, no washee" mean?
Oh, and for the record, I wasn't trying to be deliberately contrary. Spy information is one of the most valuable commodities in games like this, so I prefer to keep secret those things which I consider valuable information. As I had saw no reason to reveal the province numbers (as the current number of vps can be identified on the score graphs) other than to provide people without said information with a means by which to locate and attack/observe and since said requirement was not stated anywhere in the original contract and only in your more recent post, I decided that discretion would be more appropriate. However, since you have stated that the deliberate intention of the province number revelation is to encourage attacks and not for any other reason, I shall have to accept that since I apparently have no ability to control it.
I will, however, state that I politely disagree with this necessity as I always prefer conditions which favor secrecy. I feel it adds a lovely note of risk to the whole thing when you randomly pop in to a province, not knowing what is there or have to send a spy to observe goings on in a far-away land... Revelation is less interesting.
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
Last edited by Verjigorm; May 13th, 2010 at 10:54 PM..
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May 14th, 2010, 01:42 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
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Re: Countdown - ***Started***
Quote:
Originally Posted by Verjigorm
I will, however, state that I politely disagree with this necessity as I always prefer conditions which favor secrecy. I feel it adds a lovely note of risk to the whole thing when you randomly pop in to a province, not knowing what is there or have to send a spy to observe goings on in a far-away land... Revelation is less interesting.
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I think in this game though it is fair that who owns the vp sites need to be declared openly.
The vp locations are all in one area and we do not all have equal access to them early. It is possible on this map to have become large and powerful but still have no direct access to the vp sites nor the power that is taking them.
No one seems to have gone for the vp sites early on, though that seemed a viable option. By now it would have been possible for a power to have built up a big VP score and we have not yet entered the late game (I hope ) so many powers don't have easy access to cloud trapeze/teleporting Thugs and SCs at this point.
In short the victory conditions highly favour those who started close by them. Keeping who holds them secret just increases that advantage in this case.
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May 14th, 2010, 10:07 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Countdown - ***Started***
yeah, in retrospect, I really do wish that I had stuck with arena. The object really was everyone fighting over equidistant and centrally located vp.
When I acceded to the change in maps, the implications for game play didn't hit me.
I was also surprised that *noone* made an early play for vp.
Would have been perfect for caelum.
As for 'no tickee no washee' I'm told that it comes from early on when you sent your wash to a washer - you were issued a ticket. To get your clothes back - you had to present your ticket. No tickee.. no washee.
And usually I agree with you Ver, about the importance of secret information. Its just not the format of this game. Sorry!
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May 14th, 2010, 11:04 AM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
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Re: Countdown - ***Started***
Well, as a power right by the water, I thought about making an early play for the VPs, but Marverni isn't exactly an early game powerhouse - I figured launching a land grab that early would just get me clobbered.
I figure anyone who wants to collect 100 VPs will eventually have to lick everyone anyone anyway (almost like a 'normal' game), the only difference being that he'll have the option of forcing everyone else' hand, instead of just waiting for it.
Oh, and I see someone has added extra time for me - thanks! - but I should have my turn in shortly anyway.
BTW, how long are we going to stick to a 24 hour schedule?
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"I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part"
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