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  #191  
Old May 30th, 2011, 03:07 PM
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sansanjuan sansanjuan is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

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Not gunna lie, I think this last turn will prove the straw that broke the camels back for TNN.

I will play out a couple more turns, then consider going AI...
That camel seems to go for months with no water. Well played whatever you decide to do.
-ssj
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  #192  
Old May 30th, 2011, 06:47 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Yes, nice job fighting the good fight against the evil Ulm/Marverni alliance. Thanks for subbing in so that we didn't have to have a nation go AI while it still had considerable fighting strength left.
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  #193  
Old June 8th, 2011, 05:06 PM

Colonial Colonial is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Yup, AI.

Nice game Gentlemen.
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  #194  
Old June 10th, 2011, 03:22 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Tough couple of turns for the lizards. Last turn I lost most of my skelly spamming corps and my cap was placed under siege again. This turn my pretender failed to kill even a single thug/SC in his battle with Marverni's forces. Definitely hurts losing all that gear. On the plus side, there's less micro each turn.
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  #195  
Old June 12th, 2011, 01:05 AM
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

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Tough couple of turns for the lizards. Last turn I lost most of my skelly spamming corps and my cap was placed under siege again. This turn my pretender failed to kill even a single thug/SC in his battle with Marverni's forces. Definitely hurts losing all that gear. On the plus side, there's less micro each turn.

Note how I cleverly killed a 100 of my own units with wrathful skies last turn. Did not read anywhere that army of gold is -75% lightening resist.
-ssj
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  #196  
Old June 19th, 2011, 02:37 AM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

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Did not read anywhere that army of gold is -75% lightening resist.
I was worried you'd take advantage of that since I've been casting it frequently in my defense of my cap, but at least you didn't seem to have massed A mages so I didn't have the threat of thunderstrike spam in addition to wrathful skies.

Of course I couldn't be sure of this since I have limited scouting ability. When I took over C'tis I realized that they don't have recruitable scouts. Don't know what's up with that. Sure, I could see doing that to Hinnom - they deserve it - but not EA C'tis. If someone chooses them in another game I admin I'll definitely give them a scout.

In other news, this was another rough turn for the opponents of Marverni and Ulm as Valerius, god of Tir na n'Og, was vanquished and the Tuatha withdrew from this world. Now only the lizards remain and the walls to their capitol have been breached. Well, time to throw everything I've got left into defense.
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  #197  
Old June 23rd, 2011, 05:47 AM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

What an idiotic way to lose my cap. Guess that'll teach me to give too many extra gems to a vortex of returning caster. Kind of annoying to go out in such a pathetic way. Sure, defeat was inevitable, but to lose like that...
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  #198  
Old June 23rd, 2011, 11:28 AM
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

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Originally Posted by Valerius View Post
What an idiotic way to lose my cap. Guess that'll teach me to give too many extra gems to a vortex of returning caster. Kind of annoying to go out in such a pathetic way. Sure, defeat was inevitable, but to lose like that...
That was a whoops indeed. What an uber communion you had set up. I was watching the communion slaves lighting up and thought. "... this is going to hurt!". If you want to rollback I am certainly willing.

-ssj
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  #199  
Old June 23rd, 2011, 02:40 PM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Hi,

I haven't been posting much, but good game to Colonial, he beat me like 4 times with his endless wolf armies

I noticed the same thing with army of gold and wrathful skies in my penultimate battle with TNN, cleverly killing 284 of my own units while hacking at a 100+/turn hp regenerating Oreigenes. If he hadn't cleared himself a path to rout just before the battle hit 50, I would've lost yet again!

On another note, I'll be headed to the countryside for the weekend, could we add 24h to the clock?

-Ulm
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  #200  
Old June 24th, 2011, 12:34 AM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

As far as a rollback goes, that's up to odeoderok. If he's up for rolling back so we can see how that battle would have gone if I hadn't botched things so impressively then I'm willing (the only thing I'll change is reducing the gems the vortex casters get so they can't chain cast it ). But I'm also fine with continuing. It's too bad we didn't get another nice battle but the most I could have done was stave off defeat a little longer.

Also, hosting has been postponed by 48 hours and I'll add more time if needed.

PS - I was quite pleased with my massively regenerating EK prophet - though that was a nasty trick you pulled off chopping off one of his arms. Luckily he was on his way to a lab and it looks like he kept ahold of his arm long enough to drop his sword in the treasury.
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