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July 22nd, 2008, 04:07 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Cannon Fodder?
It may be the magic paths bug in mods affecting some late WH heroes.
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July 24th, 2008, 03:46 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Cannon Fodder?
Oh! I finally found a real one.
Pretender: Caelian "Arch Seraph" pretender starts with A2 with base cost of 65, but she costs 73 as if she started with A1 and was set to A2. Further, A3 costs 16, etc, as if she started with just A1.
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August 1st, 2008, 08:13 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Huge bug:
Ritual of Returning (as cast by unit with Armor of Virtue):
A). The ritual remains after the armor is used in combat, then the armor is removed.
B). The ritual says - this commander will instantly return to the main citadel IF DAMAGED IN COMBAT.
Soooooooooo
Equip a diseased commander with Armor of Virtue, Sea Kings Goblet and Orb of Atlantis.
The commander teleport out, at the end of the turn, due to the disease damage and the army drowns.
~ ~ ~ ~ ~ ~ ~
C. Moding command to set ap = 0 does not work.
Unit will still move.
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August 5th, 2008, 08:57 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Huge bug:
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August 13th, 2008, 02:39 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
The bug shortlist has been fixed and is now readable again.
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August 13th, 2008, 09:05 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Bug Thread: Discussion
Got a simple little bug:
Create new game. Oops, I spelled the game name wrong. Backup, try again--nope, it won't ask. You have to go back to the main menu and select "Create new game" again in order to enter the name.
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August 14th, 2008, 06:10 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Bug Thread: Discussion
Scripted Returning is sometimes ignored and that leads to very sad results. Here is the link to discussion thread.
The debug log says that my golem didn't have enough gems while he did have enough. I may send both turns to Illwinter if there's a need in that.
Also, in my opinion scripted returning spells should never be ignored at all as they are very specific and such ignoring most probably leads to fatal results.
Last edited by ano; August 14th, 2008 at 06:14 PM..
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August 18th, 2008, 02:26 AM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Bug Thread: Discussion
Minor issue: units that "never heal" can use an opponent's lab to heal during a seige.
I had a few gargoyles take over a province, and at the start of the turn had less than 80 hp (you can see that during the battle against the PD). At the end of the turn, the fort is under seige and they have been repaired to full.
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August 21st, 2008, 12:39 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Bug Thread: Discussion
Another one. I think it's new: in MP I tried to get a mercenary called "Mamor, the White Wizard". What I got is Monster #100 - an old man with wizard stats, description of Adept of Silver Order and no magic at all. May be related with Worthy Heroes enabled...
http://forum.shrapnelgames.com/showthread.php?t=38692
Last edited by Wrana; August 21st, 2008 at 12:42 PM..
Reason: forgot to link
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August 21st, 2008, 01:50 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Wrana
Another one. I think it's new: in MP I tried to get a mercenary called "Mamor, the White Wizard". What I got is Monster #100 - an old man with wizard stats, description of Adept of Silver Order and no magic at all. May be related with Worthy Heroes enabled...
http://forum.shrapnelgames.com/showthread.php?t=38692
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I had that guy in a recent Multiplayer game with Worthy Heroes on. He was an astral/earth mage if I'm thinking of the right one. Was he feebleminded by chance? Or perhaps he came with a slave collar as one of the random items?
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