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  #201  
Old July 22nd, 2009, 02:47 PM

chrispedersen chrispedersen is offline
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Default Re: Nox. MA+LA. Started.

I'm really not sure what you're saying. In the current game for example, if it weren't for squirrels comment, I'd have no idea which of the two Rlyeh's staled.

I'm not interested in names, especially as they change when a player subs..


[Cool idea: Link to current players shrapnel email from the game page. Since llamaserver updates the player info anyway it would be *very* cool if clicking on the players name allowed you to send a message to that player! Think I'll suggest it to llama.]
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  #202  
Old July 23rd, 2009, 12:27 PM
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Default Re: Nox. MA+LA. Started.

Victory condition - conquer 6 capitals and hold them for 3 turns.

Certainly very premature but who typically measures the victory conditions? Does one declare "I have now held the Caps of a,b,c,d,e,f for six turns."? Maybe it is easier than I'm thinking but if the Caps are in "flux" it could get complicated. I'm guessing they need to be held simultaneously for (the same) three turns (losing one of the six for even one turn resets the clock).

Sorry... that's how I get working with attorneys.


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  #203  
Old July 23rd, 2009, 12:31 PM
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Default Re: Nox. MA+LA. Started.

I think that winner should have his last turns available for check. And yes, losing any of the capitals should reset the timer even if another one was captured the same turn
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  #204  
Old July 23rd, 2009, 12:56 PM

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Default Re: Nox. MA+LA. Started.

What? No!

Not that I can see this happening, but the VC's just say 6 capitals for 3 turns. Nothing about them being the same capitals. And yeah, usually the player just makes the turns available. Now the question I have is does the turn of taking count as a turn of holding?
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  #205  
Old July 23rd, 2009, 01:03 PM
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Default Re: Nox. MA+LA. Started.

Does it really matter if the capitals are the same?

As for the second question, I think that if player captures his capitals on turn 50 then on turn 53 he is declared a winner. Opposing nations have exactly 3 turns to counteract. Quite simple.
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  #206  
Old July 23rd, 2009, 04:11 PM
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Default Re: Nox. MA+LA. Started.

So you have to announce when you have 6? Or can you simply declare yourself the winner after 3 turns....
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  #207  
Old July 23rd, 2009, 04:14 PM
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Default Re: Nox. MA+LA. Started.

I think that if someone is going to have 6 capitals we'll know this. Diplomacy is available and scouting is as well. Scout well and you'll know everything. So no need in any announcing.

Btw, I paused the game by 24h because ianuki needs to get into the game and also I wouldn't mind a small pause and Ermor also didn't send his turn in (though he didn't ask for anything).
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  #208  
Old July 23rd, 2009, 07:41 PM

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Default Re: Nox. MA+LA. Started.

Quote:
Originally Posted by Calahan View Post
Quote:
Originally Posted by Bwaha View Post
It seems to me the best solution would be to put the name of the player after the listing of the race. This would stop the confusion.
Well if llamabeast does add this feature to his server, I certainly hope it will be a selectable option and not come as standard. Since knowing which player is playing which nation would destroy all RAND games on the spot
I gave llamabeast some suggestions regarding making some sort of selectable option for RAND games that would hide certain things from the players that are normally visible. Perhaps a thread should be opened for people to make suggestions about what sorts of thinsg should be avaiable/hidden in a rand game.
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  #209  
Old July 24th, 2009, 03:33 PM
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Default Re: Nox. MA+LA. Started.

Hosting postponed due to request by Natpy (Pythium). Also, LA R'lyeh subbing player, ianuki, won't able to send his turn in until Sunday evening anyway
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  #210  
Old July 25th, 2009, 08:35 AM
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Default Re: Nox. MA+LA. Started.

I postponed this turn by 24h (no LA R'lyeh turn until Monday) and I suggest that we permanently switch to 48h. It seems this is right time for this.
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