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October 22nd, 2010, 09:21 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
I wouldn't mind that much. It would allow me to fix a few mistakes I made last turn. (And allow me to reaim all my site search spells. I didn't find anything last turn, so I now know this, a rollback would save me those 12 gems. (I would also reaim my remote attack spells with the knowledge of Marignon's forces. And use a lot of gems better that I wasted last turn. Call of the winds.. meh))).
I also attacked a random knight attack and lost quite some forces. So I wouldn't do that again. I also could have forged better last turn. (A counter against his kitted harbinger would come turn earlier).
I think a rollback would only make me stronger. (I doubt I would be as lucky with the remote assassination spells, hitting a mage set to retreat is always a win, and killing a mage with supply items also. Best 10 slaves and 26 research points spend so far).
I'm just being open about all this. But I think I could really profit from the additional knowledge I have now. (Also because my spy network is kinda weak).
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October 22nd, 2010, 09:37 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
I wouldn't mind that much. It would allow me to fix a few mistakes I made last turn. (And allow me to reaim all my site search spells. I didn't find anything last turn, so I now know this, a rollback would save me those 12 gems. (I would also reaim my remote attack spells with the knowledge of Marignon's forces. And use a lot of gems better that I wasted last turn. Call of the winds.. meh))).
I also attacked a random knight attack and lost quite some forces. So I wouldn't do that again. I also could have forged better last turn. (A counter against his kitted harbinger would come turn earlier).
I think a rollback would only make me stronger. (I doubt I would be as lucky with the remote assassination spells, hitting a mage set to retreat is always a win, and killing a mage with supply items also. Best 10 slaves and 26 research points spend so far).
I'm just being open about all this. But I think I could really profit from the additional knowledge I have now. (Also because my spy network is kinda weak).
And while I think that it is kinda frustrating to play two turns again. It would be more fair for DragonRider. (Not that last turn killed him or anything, he still has five times the amount of troops I have). I don't know how the rest thinks about it. Basically I would not oppose a rollback. (It would suck that I lose a nice random on a mage that I got last turn).
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October 22nd, 2010, 12:31 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Sorry about the double post. I ****ed up there.
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October 28th, 2010, 12:28 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Would it be possible to get a 12 hour extension? I don't know If I'm able to make my turn tonight.
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October 28th, 2010, 01:11 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
No problem; hosting has been postponed to 15:35 GMT Friday.
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The Following User Says Thank You to Valerius For This Useful Post:
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October 29th, 2010, 08:48 PM
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Private
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Join Date: Sep 2010
Posts: 28
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Just to let you know I've been having internet problems recently where my connection to the internet is going down for a few hours at a time. I'm assuming it a router problem and ordered a replacement earlier this week. I don't think this is a more complicated that will cause problems with me completing my turns but if it does this post should let you know what's happened. I've done this turn earlier as well.
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October 29th, 2010, 11:02 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Conveniently, we reached turn 40 and the hosting interval changed to 72 hours. While I don't expect you'll normally need all that time it could be useful if someone is having technical problems like durecellrabbit is currently dealing with.
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October 30th, 2010, 08:26 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Dragonrider: nice move on the GoH. Was actually the thing I expected a few turns ago.
Didn't expect the teleporting squad of Grand masters. That kinda sucked.
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October 30th, 2010, 12:17 PM
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Corporal
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Join Date: Sep 2010
Posts: 71
Thanks: 0
Thanked 12 Times in 5 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
I was going to cast Mother Oak first, but apparently it was not to be (actually, if it wasn't for the stale, Shinuyama and I would have attempted to cast it on exactly the same turn and one of us would have been screwed by random chance). So I figured as long as I have the gems I might as well throw up Gift of Health. Even if I lose it later it'll at least get rid of all these diseases you're so fond of.
Last edited by DragonRider; October 30th, 2010 at 12:36 PM..
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November 4th, 2010, 03:32 AM
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Corporal
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Join Date: Sep 2010
Posts: 71
Thanks: 0
Thanked 12 Times in 5 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
I love how the one turn I didn't move directly at Jotunheim's army was also the only turn in which they didn't move away, for no readily apparent reason. Well, here's to another ten months running in circles accomplishing nothing!
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