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January 18th, 2007, 04:53 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Pangean Centaurs on the loose
Anyone know what happens to quantum mechani? He stalled 2 turns in row now and there is no sign that he'll do the current turn.
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January 18th, 2007, 05:36 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Pangean Centaurs on the loose
Dunno. He did tell me recently that he was short on time these days.
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January 19th, 2007, 01:38 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Pangean Centaurs on the loose
Oooooooooooo atlantis! Tsk tsk!
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January 19th, 2007, 10:45 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Quantum Mechani
This is 4 turns in a row now where it Quantum is going to stale. Is it possible for someone to temporaily sub for him?
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January 20th, 2007, 02:53 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Quantum Mechani
Maybe I will stop in to the IRC channel and see if anyone knows where he is.
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January 20th, 2007, 03:03 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Quantum Mechani
hes on IRC now about to blitz with us
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January 22nd, 2007, 12:47 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Boots of Youth
The Green Emperor has grown tired of his mages dying in droves due to old age. This is a general pronouncement that the empire of Pythium is looking to trade with any nation for Boots of Youth. Please send me a PM if you are interested and able to do so. I can pay with gems, forged items, or gold if you prefer.
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January 23rd, 2007, 01:02 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Bug in the mod
Ok, I feel dumb for not noticing this earlier. I set a guy to start summoning seige golems, and I checked my gems this turn and they were higher than I expected. Apparantly there is a bug in the mod that makes the seige golem spell cost zero gems. I assume it is a bug because a summoning spell for zero gems makes no sense to me.
What should we do about this? Just agree not to use it? I already have a couple of them. I don't know if they are particularly good, but it would seem unfair for me to be able to summon 10-15 of them a turn at zero cost.
Is there a fixed version of the mod or something?
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January 23rd, 2007, 02:39 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Bug in the mod
I think we should stop using that spell. There is an updated version of the CB mod, but it removes the leadership nerf which would be a pretty radical change from how we are currently playing. My thought is that if you have seige golems now you can keep them but just dont summon any more. If that cripples someones strategy they need to speak up now.
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January 23rd, 2007, 02:39 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Atlantis
Also, whats up with the atlantis cheating messages??
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