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				July 9th, 2007, 07:28 PM
			
			
			
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				 The map that will never be 
 Hi, 
Sometimes during the development of dom3 I started to do a map, but since we made a random generator and some Lutes maps, I never finished it. The main problem is that I tend to be pedantic and I make maps in the same way I make sprites, pixel by pixel    Not all the time, but often enough that I get tired of mapmaking. 
 
As I'm finished with the serpent cult (hmm, I forgot to make that undead hydra my brother suggested) I felt like doing something else. The recent map discussions and the interesting semirandom (that I didn't get to work properly    ) inspired me to start up the old map.
 
The map is supposed to be a east-west wrap around, originally made for about 10 EA nations with fixed starting positions, but a free start version will of course also be made.
    
Here is the reason it will never get ready      
And here is one of the home sites of the nations in question.
    
I hope I will finish it some day. I have worked on it for about 12 hours today, so I'm making progress   |  
	
		
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				July 9th, 2007, 07:39 PM
			
			
			
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 Corporal |  | 
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				 Re: The map that will never be 
 You make this pixel by pixel   
You are very talentfull... But you are totally crazy   |  
	
		
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				July 9th, 2007, 07:47 PM
			
			
			
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 Colonel |  | 
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				 Re: The map that will never be 
 KO, 
You are insane, but it is looking beautiful.  I can't wait for you to finish it so that I can play a few dozen games on it.    |  
	
		
	
	
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				July 9th, 2007, 07:54 PM
			
			
			
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				 Re: The map that will never be 
 > You make this pixel by pixel  
I do copy stuff, like mountains and trees, but then I suddenly feel like doing a rice field for Yomi, or the Great Irminsul for Ulm, and then I'm stuck for an hour or two. Perhaps three   |  
	
		
	
	
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				July 9th, 2007, 08:44 PM
			
			
			
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				 Re: The map that will never be 
 Excellent work. Please dont let it rot on your machine. 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				July 10th, 2007, 03:42 AM
			
			
			
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				 Re: The map that will never be 
 
	Quote: 
	
		| Kristoffer O said: I do copy stuff, like mountains and trees
 
 |  Yeah, I wanted to call shenanigans because I see copy&paste templates for mountains and trees in the oceans...   |  
	
		
	
	
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				July 10th, 2007, 12:06 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: The map that will never be 
 Ahhh the little storage areas in big blank areas. Ive used those. And when they start seeming stale then you slightly rework them so you can keep pasting. 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				July 9th, 2007, 09:06 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: The map that will never be 
 Yes, it looks like it will be very nice! |  
	
		
	
	
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				July 10th, 2007, 02:42 AM
			
			
			
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				 Re: The map that will never be 
 Amazing.   |  
	
		
	
	
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				July 10th, 2007, 03:23 AM
			
			
			
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 BANNED USER |  | 
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				 Re: The map that will never be 
 Noice. Hope the thread title is incorrect. |  
	
		
	
	
	
	
	
		
	
	
	
	
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