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June 8th, 2009, 05:31 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Warhammer Nation: Lizardmen - v0.3 update
Crazy thing is when I wanted to see how I should do the highlights on the bubble, this is the image I used:
http://www.lukechueh.com/images/pain...le-trouble.jpg
Bubble trouble!
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June 8th, 2009, 07:58 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Warhammer Nation: Lizardmen - v0.3 update
We made Bub (or Bob?) from Bubble Bobble angry! :O
Same deal as with Skrag. You guys choose which you prefer. Ridiculous overkill or classic glowy eyes wrath.
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June 8th, 2009, 08:18 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Warhammer Nation: Lizardmen - v0.3 update
Can we have one where he rocks out with an electric guitar that's actually MADE from electricity? His hands are already on the first and last fret.
Jazzepi
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June 9th, 2009, 03:36 AM
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General
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Join Date: Oct 2007
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Re: Warhammer Nation: Lizardmen - v0.3 update
What if you used glowy eyes for the primary sprite, and ridiculous overkill for his attack sprite? I kind of like the idea of going a bit over the top for something as potent as a 2nd gen slann.
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June 9th, 2009, 03:47 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: Warhammer Nation: Lizardmen - v0.3 update
I second Rdonj, the electric effect is most nice on a super slann.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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June 9th, 2009, 06:28 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Warhammer Nation: Lizardmen - v0.3 update
Cool, I'll make sure all 2nd gen Slann are suitably over the top and have distinguishing abilities.
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June 9th, 2009, 03:44 PM
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BANNED USER
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Re: Warhammer Nation: Lizardmen - v0.3 update
Messing around with Tzunki.
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June 9th, 2009, 04:03 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Warhammer Nation: Lizardmen - v0.3 update
What's Tzunki?
Looks very cool anyway. I really like the swimming sprites.
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June 9th, 2009, 05:07 PM
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BANNED USER
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Re: Warhammer Nation: Lizardmen - v0.3 update
Tzunki is the Old One or lizardman god in charge of the seas. His sacred spawnings can go swimming and have various other powers. Mostly they're just badass underwater though. I'm doing a commander for each sacred spawning and I'm also tweaking them so they're as different as possible (and not just lots of recoloured saurus).
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The Following User Says Thank You to Sombre For This Useful Post:
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June 11th, 2009, 07:24 PM
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Private
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Join Date: Sep 2008
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Re: Warhammer Nation: Lizardmen - v0.3 update
Sombre those look really awesome, exactly what I was hoping you'd do when I suggested it
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