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June 28th, 2009, 04:16 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Wild Red - MA game (in progress)
Agreed. I'm still enjoying it, but there's not much point continuing with man as AI.
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June 28th, 2009, 07:22 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Wild Red - MA game (in progress)
i'm not fussed either way, willl go with the consensus
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June 29th, 2009, 08:36 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Wild Red - MA game (in progress)
I'm not relevant anymore, I'm just spreading out scouts to get glimps of what's happening every turn
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June 29th, 2009, 10:31 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Wild Red - MA game (in progress)
Can we pleas hold the turn until we've decided? i don't want to spend the time on the turn pointlessly
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June 29th, 2009, 11:13 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
yes i've added another 48 hrs.
Certainly i'm not the winner; it's a pity about this game, as rarely are there so many players who would be in contention. Of course, my game involves sieging forts of a 1000 maenads, so I can't claim to be especially excited by it
Really, the game shouldn't end, but I have no great fire to keep it going either. Jazzepi hasn't found a sub - mind you, Man was probably going to go down soon enough
so I can keep playing; otoh, I could console myself if it were to end prematurely ;p
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July 2nd, 2009, 06:59 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
umm... it's on hiatus at least. it seems a pity, given there are a good bunch of viable nations. Arcos is almost dead; pan is besieged but not exactly going anywhere soon; Man probably would have been in trouble, but w/ a sub it should be fine. Firewalker, dragar, and fungal would like to continue I think - anyone else?
personally, besieging 1000 maenads is pretty boring - i'm happy to ditch it, but also fine w/ continuing; as long as it's not me that has to find the Man sub ;p
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July 3rd, 2009, 04:33 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Wild Red - MA game (in progress)
Hm, get a decision made, guys
I mean, why do you start playing a game if you don't want to fight it out 'til the end? Sure, I'm just a spectator, but it's my vote
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July 6th, 2009, 08:51 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Wild Red - MA game (in progress)
So .... anyway ....
I guess I'll be setting myself to AI in this game just in case it does actually host again. I personally would have had more fun if I hadn't screwed up my original plans for C'Tis. But as things are, it's really just a matter of attacking and/or being attacked and getting stomped, so I'll let the AI handle it.
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July 6th, 2009, 10:55 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Wild Red - MA game (in progress)
there seems to be no indications of any "renewal of interest after a short break", so it looks like the game is dead. unless someone objects in the next day or so i'll officially end it.
I enjoyed the greater part of it; but I am hardly a fan of the late game anyways
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July 6th, 2009, 11:03 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Wild Red - MA game (in progress)
yeah likewise. No point continuing with an obvious lack of interest, let's call it quits
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