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  #221  
Old May 18th, 2010, 07:42 PM
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Default Re: Legendary Ordeals

Well, its kinda confusing, but I didn't see it. MR 22 Mendeha wails away until the turn timer runs out, MR 24 golem fails his first roll when he probably only needed a couple to land a fight winning blow with magebane *sigh*
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  #222  
Old May 18th, 2010, 09:26 PM
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Default Re: Legendary Ordeals

It would be fun to see those fights, Burnsaber. Perhaps when the game is over?
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  #223  
Old May 19th, 2010, 03:31 AM
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Default Re: Legendary Ordeals

Quote:
Originally Posted by Baalz View Post
Well, its kinda confusing, but I didn't see it. MR 22 Mendeha wails away until the turn timer runs out, MR 24 golem fails his first roll when he probably only needed a couple to land a fight winning blow with magebane *sigh*
This is the way with MR, I have had MR 28 pretenders go down to a 1st round soul slay, more than once or twice too. I suppose given the amount of dom3 I have played this could be part of the course and just take note of the exceptional good or bad results. Then again...

Gutted, didn't get to watch any of those battles, so thanks for the description Burnsaber.
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  #224  
Old May 19th, 2010, 06:26 AM
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Default Re: Legendary Ordeals

Quote:
Originally Posted by Baalz View Post
Well, its kinda confusing, but I didn't see it. MR 22 Mendeha wails away until the turn timer runs out, MR 24 golem fails his first roll when he probably only needed a couple to land a fight winning blow with magebane *sigh*
Dom3 is such a cruel mistress, it seems.

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Originally Posted by Meglobob View Post
This is the way with MR, I have had MR 28 pretenders go down to a 1st round soul slay, more than once or twice too. I suppose given the amount of dom3 I have played this could be part of the course and just take note of the exceptional good or bad results. Then again...
Actually, the Dom3 RNG is a common topic on IrC. Some people are convinced that it is bugged and generates too many "extreme" results. But you can never know with random..

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Gutted, didn't get to watch any of those battles, so thanks for the description Burnsaber.
Yeah, all that epic just tickled my "epic bone" quite a bit. I really enjoyed writing that description, it probably is the longest "In Character" speak I have ever given in these forums. The introudction post of Aramiel also seemed to net me some "reputation" from two forum users, so I tought that some people out there could care to hear about his fate.
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  #225  
Old May 20th, 2010, 01:59 PM
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Default Re: Legendary Ordeals

Coo...I be startin ta think the one ta sit on old Pantos throne's gonna be the one who decides ta stop throwin' body after body inta the meat grinder and takes advantage oh those that don't. Ten ta one? Twenty ta one? How much ye fools be willin ta pay fer this frozen patch o land now that the frozen lady no longer be in the runnin?
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  #226  
Old May 20th, 2010, 02:43 PM
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Default The Ordeal for turn 56: The Rupture

The Ordeal for Turn 56: The Rupture

Quote:
Originally Posted by The Pantokrator


The ascension wars have been going on for over 4 years now. Great and mighty things are awakening as the pretenders release ever the more powerful spells in this realm. Now as the gaze of the Ancients is fixed upon us all, the air cackles with eldricht potential.

Chaos is upon as all as that excess magic seeks a purpose, a way to release itself. The skies will open and the earth will shake as the battleground itself will rise to do battle.

This is..

THE RUPTURE!


On the first month, the forests darkened as primal and slumbering forces were awakened. And they were furious to find tresspassers upon their sacred ground! Many great soldiers have been forever lost to the fickle forest after hearing the lullaby for eternal sleep from these primal guardians.

->

Forgot to do a in-game post of this. Sorry, likely was a still bit too worked over the death of Aramiel.

Basically hostile rituals are going to rain down on provinces depending on their terrain type and possibly other variables until the next ordeal. These variables vary, but it is still unlikely that one province would be hit by one of these events twice, unless it has a lot of terrains or other things of intrest.

On the first month of the rupture, half of the forests on the map got struck by the spell "Beckoning".
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  #227  
Old May 24th, 2010, 05:32 PM
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Default Re: The Ordeal for turn 56: The Rupture

Quote:
Originally Posted by The Pantokrator


And so, more of the arcane energies that plague this realm have been discharged. This time the magic, the extreme potential became an anti-thesis for itself and became a force of reduced potential, striking against all signs of civilization. Affected provinces were shrouded in sloth as the vitality of life became drained of them. People lost all hope and just sat down to wait for their doom to fall upon them.

They all have seen the signs in the sky. World is going to end, so why bother?

->

All provinces with forts or temples got struck by "Melancholy".
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  #228  
Old May 28th, 2010, 08:45 AM
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Default Re: The Ordeal for turn 56: The Rupture

Quote:
Originally Posted by The Pantokrator


And so, more of the arcane energies that plague this realm have been discharged. This time isolated areas, free from the ravages of man, were affected. The wild magic condensed and formed into great pillars of fire that stroke the ground.

And so, more soldiers and citizens have been lost. Troubling times are upon us..

->

All mountain and wasteland provinces got struck by "Fires from Afar".
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  #229  
Old May 30th, 2010, 02:36 PM
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Default Re: The Ordeal for turn 56: The Rupture

Quote:
Originally Posted by The Pantokrator


And so, more of the arcane energies that plague this realm have been discharged. Now the disaster struck the lands of green, plains of much growth. A great blight fell upon these lands, killing the farmers with a horrid disease.

It seems that Pestilence, altough now dead, got the last laugh..

->

All farmland provinces got struck by "Blight".
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  #230  
Old June 1st, 2010, 05:49 PM
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Default Re: The Ordeal for turn 56: The Rupture

Quote:
Originally Posted by The Pantokrator


And so, more of the arcane energies that plague this realm have been discharged. This month, the magic dissipated to the fabric of creation, causting no harm to this realm. However, the underwater denizens have been witnessing the madness that has been taking place upon the shores and have been waiting in despair for the disaster to strike.

For four long months, they braced themselves and the wait was maddening. Living in fear does horrible things to a mortal minds and now some of them have snapped like a twig. Terrible and massive riots have taken place in some marinine provinces as the population cannot bear to wait for the end and have decided to bring it on themselves..
->

Third of underwater provinces got struck by "Raging Hearts".
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