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  #221  
Old June 15th, 2010, 09:16 PM
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Default Re: STACKERS, newbie game, (started)

I'll send you a replay if you tell me a good way to counter Staffs of Corrosion (acid bolts)
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  #222  
Old June 15th, 2010, 09:32 PM
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Default Re: STACKERS, newbie game, (started)

Acid magic is the most unconquerable effect in Dominions. You would need to use spells to supplement armor on the units affected by the acid. Secondly, after being affected by acid, you need to plant your army in a province with significant resources to repair the damage. Any resources not allocated to troop production will be used to repair damaged armor.

There is no spell that can stop acid damage. Units with natural armor are unaffected.
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  #223  
Old June 15th, 2010, 10:25 PM
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Default Re: STACKERS, newbie game, (started)

Thanks for the info. I haven't had to worry about damaged armor, as I either avoid the battery of acid throwers, or simply die.
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  #224  
Old June 16th, 2010, 09:13 AM

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Default Re: STACKERS, newbie game, (started)

1. Could we go to 36 hours? I am starting to have problems with the 24 hour turn cycle. Although I would strive to stay with it, the complexity of the turns is demanding more and more time. One small time problem (like today!) and I have a stale.

2. I also have to request an extension this coming weekend. I will not be able to make a turn from noon GMT Saturday until midnight (GMT) on Monday. That should be about a 24 hour extension. Thanks.
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  #225  
Old June 16th, 2010, 09:50 AM
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Default Re: STACKERS, newbie game, (started)

A motion has been made. Comments on the 2 requests?
Going 36 hours?
an extra day on the weekend?
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  #226  
Old June 16th, 2010, 10:34 AM
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Default Re: STACKERS, newbie game, (started)

I'm fine with #1, better a little slower than a stale turn.

#2: If we approve #1, do we need #2? Either way is fine with me.

Although I find myself counting down the minutes to see what the samarai swords and the squishy fishies have done to me this week.
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  #227  
Old June 16th, 2010, 10:51 AM

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Default Re: STACKERS, newbie game, (started)

certainly, as I said from the beginning, we should allow for extension when needed, it's standard practice on Llamaserver games, no reason for it not to be standard practice here as well...
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  #228  
Old June 16th, 2010, 11:26 AM
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Default Re: STACKERS, newbie game, (started)

Actually there are multiple reasons, and it will not be standard practice here.
But changing the maximum time for every turn, such as 24 to 36, is simple and can be requested as often as the group wishes.

Remember that Im often in the Chat if anyone wants to discuss something
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  #229  
Old June 16th, 2010, 11:54 AM

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Default Re: STACKERS, newbie game, (started)

Quote:
Originally Posted by 13lackGu4rd View Post
certainly, as I said from the beginning, we should allow for extension when needed, it's standard practice on Llamaserver games, no reason for it not to be standard practice here as well...
lol - check out the boss man...

yes and yes.
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  #230  
Old June 16th, 2010, 01:45 PM
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Default Re: STACKERS, newbie game, (started)

Agree on increasing turn length to 36.
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