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  #231  
Old June 16th, 2010, 02:04 PM

Jorus Jorus is offline
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Default Re: STACKERS, newbie game, (started)

Thanks everybody for the support. I felt like I was on the hot seat every morning at 0830 to get my moves in. I actually did most of the move the night before and then I had problems this morning and couldn't connect = Stale.

Gandelf, this brings up a point perhaps you can think about long term - there should be the possibility of "provisional" orders. These would only be used if no final orders are received by the turn's time deadline. I could have sent in my "provisional" orders last night to avoid a stale, but at the same time had the option to submit final orders by the deadline.
I think many players are hesitant to send in orders until they are 100% complete because they don't want to allow the server to host a new turn prematurally.
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  #232  
Old June 16th, 2010, 04:06 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: STACKERS, newbie game, (started)

Thats a problem with the "quickhost" switch which is separate from the "max wait" timer. We can turn off quickhost completely.

There is a provision in the Dom3 switches to set the game on specific hosting times. Such as everyday at midnight, or Mon, Wed, Friday at 2pm. Actually I wish all the dom3 games did that since its much easier on the server, and much easier to do things like extensions. But people dont seem to go for that. If we went to that arrangement then people would have the chance to make all the chances to their orders that they might want up to the final minute.
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  #233  
Old June 16th, 2010, 04:20 PM

Greyjoy Greyjoy is offline
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Default Re: STACKERS, newbie game, (started)

While I'm fond of quickhosting when it speeds turns up, I can see where you're coming from; and I'm supportive of the 36-hour shift anyway.
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  #234  
Old June 16th, 2010, 04:46 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: STACKERS, newbie game, (started)

Nothing is impossible, its a computer. Impossible is just a technical term we use for "yeah I suppose I could do it but I really believe that it would be more time and effort than its worth".

In this case I could setup something that allowed upload to a different port, or by webpage, or by email. And then set up some sort of check routine for IF the timer runs out and IF xxxxxx nation has not uploaded to the primary port and IF they have a provisional turn file THEN copy the provisional file into place before HOSTing.

I take that back. Its impossible. But that was fun. Thanks for the idea. Maybe some game. Some really monstrously large long-running game like using all 93 nation slots on a 1500 province map.
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  #235  
Old June 16th, 2010, 04:56 PM
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Default Re: STACKERS, newbie game, (started)

Ohhhhh Shiny.

Sign me up for the mega game. Make research very very slow, and make most provinces without recruitable troops. Yum!
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  #236  
Old June 16th, 2010, 10:18 PM

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Default Re: STACKERS, newbie game, (started)

That sounds like a noticeably less complicated method than I was visualizing, but then, my programming expertise is limited to some fairly basic screwing around with Java and SQL.

Cool.
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  #237  
Old June 16th, 2010, 10:19 PM

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Default Re: STACKERS, newbie game, (started)

Quote:
Originally Posted by Gandalf Parker View Post
Nothing is impossible, its a computer. Impossible is just a technical term we use for "yeah I suppose I could do it but I really believe that it would be more time and effort than its worth".

In this case I could setup something that allowed upload to a different port, or by webpage, or by email. And then set up some sort of check routine for IF the timer runs out and IF xxxxxx nation has not uploaded to the primary port and IF they have a provisional turn file THEN copy the provisional file into place before HOSTing.

I take that back. Its impossible. But that was fun. Thanks for the idea. Maybe some game. Some really monstrously large long-running game like using all 93 nation slots on a 1500 province map.
So, you would (in theory) write a script that runs on the dom3minions server? Does that mean you have root-level access? Who owns that server, anyway?
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  #238  
Old June 16th, 2010, 10:34 PM
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Verjigorm Verjigorm is offline
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Default Re: STACKERS, newbie game, (started)

Quote:
Originally Posted by Gandalf Parker View Post
Nothing is impossible, its a computer. Impossible is just a technical term we use for "yeah I suppose I could do it but I really believe that it would be more time and effort than its worth".

In this case I could setup something that allowed upload to a different port, or by webpage, or by email. And then set up some sort of check routine for IF the timer runs out and IF xxxxxx nation has not uploaded to the primary port and IF they have a provisional turn file THEN copy the provisional file into place before HOSTing.

I take that back. Its impossible. But that was fun. Thanks for the idea. Maybe some game. Some really monstrously large long-running game like using all 93 nation slots on a 1500 province map.
Well, "Impossible" in computer terms is defined by the set of problems which a Turing machine cannot solve. There are problems which we know are out of bounds such as the ability of a computer to determine when the number of iterations of a loop are infinite or finite, and some which we don't think are out of bounds, but don't know how to solve yet such as the Painter's Problem.

Theoretical Computer Science is fun. ^_^
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  #239  
Old June 16th, 2010, 10:55 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: STACKERS, newbie game, (started)

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Originally Posted by otic View Post
So, you would (in theory) write a script that runs on the dom3minions server? Does that mean you have root-level access? Who owns that server, anyway?
I own it. That makes it easy to tie in web, email, ftp, etc all into Dom3 games if I want.
http://www.dom3minions.com/ServerInfo.htm

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  #240  
Old June 17th, 2010, 05:08 AM

13lackGu4rd 13lackGu4rd is offline
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Default Re: STACKERS, newbie game, (started)

Verjigorm, you went too far the most basic impossible command for a computer is to divide something by 0, no matter why no matter when. same as in math, after all computers use the mathematical language... than there are the more complicated issues such as the infinite loops that you've mentioned, among some others. oh and while we're at it, computers can't judge situations, they can only make comparisons.
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