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May 2nd, 2008, 12:25 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
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Re: Mega Age II (Kingmaker) Sign Up!
But spamming fatigue spells is pretty effective though. I've taken out one or two SC's that way, even with reinvigoration.
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May 2nd, 2008, 12:28 PM
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Sergeant
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Join Date: Mar 2006
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Re: Mega Age II (Kingmaker) Sign Up!
I have no experience playing MA Oceania Baalz, so you could be right on. In my SP games however, I've seen them hit land with some hefty mermidon forces that were more effective than I would have thought.
Edit: I also came from Dom2 playing R'Lyeh a lot, and playing more MA R'Lyeh than any other nation in Dom3 so going from MA to EA R'Lyeh can be a rude awakening as you lose so much amphibious versatility. Having aquatic only mind blasters was quite a shock the first time I tried my hand at EA R'Lyeh. It totally altered my landward playstyle I used with MA R'Lyeh.
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May 2nd, 2008, 01:00 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mega Age II (Kingmaker) Sign Up!
I think the ma oceania troops are quite effective early on on land. their troops are the equal of pangaea, especially with a good bless. White centaurs have 9 prot, the oceania knights have like 18!
I do not think the Oceania mages should lose magic paths on land. maybe gain an air and lose 1 water. a trade.
Maybe I will have to start EA Oceania with an epic hero!(j/k). If I get stuck with Man i will take Beowulf as an equalizer. Baalz loves Beowulf.
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May 2nd, 2008, 01:15 PM
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Sergeant
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Join Date: Oct 2006
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Re: Mega Age II (Kingmaker) Sign Up!
I agree that EA R'lyeh needs a large water space to start in. I played EA R'lyeh in Blessing...spent the entire early game negotiating a land bridge out of my 3-province lake by pretending to be scarier than I was and then proceeding to get crushed in the water by the 2-bless knights Oceania had been pumping out while I was trying to get a fort built somewhere larger than a 3-province lake.
!fun
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May 2nd, 2008, 01:46 PM
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Lieutenant General
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Re: Mega Age II (Kingmaker) Sign Up!
A dollar to a doughnut baalz has a double blessed knight with ma Oceania.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 2nd, 2008, 01:57 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
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Re: Mega Age II (Kingmaker) Sign Up!
I'd rather bet you a croissant for an Euro, if you don't mind.
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May 2nd, 2008, 02:01 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Mega Age II (Kingmaker) Sign Up!
I quite like muffins.
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May 2nd, 2008, 02:27 PM
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Major General
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Join Date: Feb 2004
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Xietor said:
A dollar to a doughnut baalz has a double blessed knight with ma Oceania.
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Oh, I'm not too worried about the first part of the game (underwater), I'm just struggling to figure out what I'm gonna do when we get to the point that you can't win any real fights without decent mage support and all my mages are crippled on land....this seems a far worse handicap than needing an amulet of the fish. Ah well, I've still got some time to find my inspiration...
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May 2nd, 2008, 03:17 PM
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Lieutenant General
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Join Date: Feb 2007
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Re: Mega Age II (Kingmaker) Sign Up!
"I'm just struggling to figure out what I'm gonna do when we get to the point that you can't win any real fights...."
At that point you send me gems and become my vassal!
In all seriousness, MA Oceania has great scouts. Fly and recuperation. I would try to find a neutral province early with mages, take it, and build a castle.
Obviously you have to balance that with not getting smacked in the water.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 2nd, 2008, 03:44 PM
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Corporal
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Re: Mega Age II (Kingmaker) Sign Up!
There are a lot of posts here and I might have missed some important ones... Have races been assigned?
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