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  #1  
Old May 28th, 2009, 10:43 PM
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Default Re: EA DarkHeavens (Game on!)

AOE, sorry if I confuse you with my writing style. I separate each point into a paragraph so that it's easier to scan for the points you want to pick out.

Thanks, Revolution. I have very limited access to a computer, and there is no way I can start turn 57 before I return on Monday evening. However, I will work diligently to get it completed ASAP (Tyrant...guess I won't use that horror harmonica trick again, huh?)
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  #2  
Old May 29th, 2009, 05:39 PM
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Default Re: EA DarkHeavens (Game on!)

Well if you submitted a turn 57 already, then the llamaserver still has it on file and will use it if I'm not mistaken. So really only people that might have had problems need to resubmit. AoE and maybe Tyrant. So if Tyrant get's his turn in before this hosts tomorrow then it should be good to go.

This text excerpt comes from the llamaserver...
Note that once the game is rolled back, it will appear that the game is waiting for 2h files from all players. However, the 2h files from last time the turn was played will in fact be there, and will be used if the game hosts without them being overwritten. This can be useful; often, a game is rehosted in order for only one or two players to retake their turns, while everyone else is expected to make no changes. The game admin can therefore wait till just those players have submitted, and then force hosting. None of the other players will stale (assuming they actually submitted a 2h file last time the turn was played).

So you'll still need an extension on the next turn, but you should be alright on this one.
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Old May 29th, 2009, 10:09 PM
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Default Re: EA DarkHeavens (Game on!)

I was thinking we were delaying till next week and I've got evening plans. Any chance we could delay for 8 hours so i can do my turn tomorrow morning instead of the middle of the night tonight?
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Old May 30th, 2009, 04:00 AM
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Default Re: EA DarkHeavens (Game on!)

NM, got it in, much easier the second time 'round.
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Old May 30th, 2009, 08:03 AM
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Default Re: EA DarkHeavens (Game on!)

postponed till monday. I will postpone more if i see grudgebirnger cant make it.
I think we need to get tirnanorg AI also. I wish people didnt make this kind of things. Its annoyig.
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Old May 30th, 2009, 11:05 AM
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Default Re: EA DarkHeavens (Game on!)

Quote:
Originally Posted by Torin View Post
I think we need to get tirnanorg AI also. I wish people didnt make this kind of things. Its annoyig.
You should be able to set tir AI through the admin options...but you're right, it should definitely be done.
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Old May 30th, 2009, 06:51 PM
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Default Re: EA DarkHeavens (Game on!)

There was a reminder posted in the email that DarkHeavens is going to host in 8hrs. Steve saw the post by Torin that it would be delayed until Monday. I just talked to Steve and there is no possible way for him to get back before Monday night. He will work diligently when he returns, but he DOES need the extention until at least Tuesday - at a minimum.
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Old May 31st, 2009, 08:12 PM
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Default Re: EA DarkHeavens (Game on!)

Btw, Steve is GrudgeBringer. Someone else made the last post for him, as he is out of town with no computer access. So he will need that extension.
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Old June 1st, 2009, 12:19 AM
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Default Re: EA DarkHeavens (Game on!)

I'm working off the assumption that llamaserver still has my old 2h file and will use that even though it will say I'm going to stale. On the off chance that Torin does not see this and the game hosts a bit early, it should still be ok for grudgebringer for this turn since his old 2H file should be with the llamaserver.

Unless he wanted to change his turn...
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  #10  
Old June 1st, 2009, 05:10 PM
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Default Re: EA DarkHeavens (Game on!)

Anyways its a mass stale as the server failed again
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