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September 2nd, 2009, 12:56 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I think I got lucky with spells then...
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September 3rd, 2009, 06:37 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I'm back! I sneakily just granted myself a 7 hour postponement so I can take over from Baalz this turn - hope noone minds too much.
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September 3rd, 2009, 12:27 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I'll forgive you
Welcome back, llamabeast! I'm afraid I missed your show due to evil boss sending me to Dundee all week
Well, that and the Gathering, anyway.
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September 6th, 2009, 12:39 AM
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Corporal
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Join Date: May 2009
Posts: 95
Thanks: 7
Thanked 4 Times in 3 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Well, I'm defeated. Thanks for a good game 
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September 6th, 2009, 03:04 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Thanks for sticking it out to the very end! I'd feel guilty about whst I did to your breakout attempt 2 turns ago, if it hadn't been so effective 
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September 7th, 2009, 01:13 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
This game has run its course for me. In the end, the long war with Sauro proved to be my undoing. I'm setting myself to AI this turn.
Good job Shard.
__________________
Power is an illusion...
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September 7th, 2009, 01:33 PM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Speaking of game overs, I've been in this "terminal illness" situation for what, 15 turns now?
Cmon Llama, finish me already 
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September 7th, 2009, 02:22 PM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Sorry to see you go Aethyr. I hope to see you soon on another game 
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September 10th, 2009, 04:55 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Wanted: Rings of sorcery/wizardry. Any reasonable fees will be paid.
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September 10th, 2009, 04:09 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I'm going away for a long weekend this weekend. I've sent in this turn, but I'll need a 46 hour extension on *next* turn. I've ingenious arranged that by virtue of setting the turn timer to be 94 hours.
After this I will stop being a delay pest, sorry!
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