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				February 6th, 2009, 01:48 PM
			
			
			
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 Major General |  | 
					Join Date: Jan 2004 Location: Columbus, OH 
						Posts: 2,204
					 Thanks: 67 
		
			
				Thanked 49 Times in 31 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 I think the heat scales were from summer, not from mine. I'm pretty sure I had very good scales, including neutral temprature.
 I think there was one point where I could have won a really important battle, where you attacked into the 30 PD province. I didn't think you'd do that, and if I had my wardens there + my archers I'm pretty sure it would have been a rout.
 
 Jazzepi
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				February 6th, 2009, 11:19 PM
			
			
			
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 Major |  | 
					Join Date: Jan 2006 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Yeah, I spotted good scales hence why  I took a guess that it was neither bless or awaken SC. |  
	
		
	
	
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				February 6th, 2009, 11:20 PM
			
			
			
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 Major |  | 
					Join Date: Jan 2006 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Also,  I will need a temporary postponement for Saturday.  I will be out of the city and unable to attend my computer. An additional 24 hours should be fine.  =) |  
	
		
	
	
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				February 7th, 2009, 06:28 AM
			
			
			
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 General |  | 
					Join Date: Oct 2007 Location: Poland 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Ok. |  
	
		
	
	
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				February 7th, 2009, 07:31 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Nov 2007 Location: Australia 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 
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					Originally Posted by Zeldor  We have few other nations on the way out too. |  Unfortunately I am rapidly heading this way, too!    |  
	
		
	
	
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				February 7th, 2009, 07:47 AM
			
			
			
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 Major |  | 
					Join Date: Jan 2006 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 
	Quote: 
	
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					Originally Posted by Zeldor  Ok. |  ACtually I just did my turn as so on as I got it so I should be ok .  Thanks anyway =D! |  
	
		
	
	
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				February 7th, 2009, 08:10 AM
			
			
			
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 General |  | 
					Join Date: Oct 2007 Location: Poland 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Undid postponement then :P |  
	
		
	
	
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				February 7th, 2009, 11:40 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: May 2007 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Looks like Bandar Log's on it's way out. I guess I really wasn't in the blitz mindset for this one. 
 Things I learned fighting LA Abysia:
 
 1: Light infantry with axes are NOT good for an elephant's health.
 
 2: Bodyguards are a good thing.
 
 3: Those are Tower shields! Research Destruction faster!
 
 Good game LA Abysia, I'll get you next time, I hope.
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				February 8th, 2009, 05:29 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Don't talk yourself down too much Starshine, we've been pretty even in battles so far |  
	
		
	
	
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				February 9th, 2009, 12:25 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
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				Thanked 36 Times in 17 Posts
			
		
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 There are now 11 nations with 4 or less provinces. Bogarus on 8 appears to be the only one with the contest still in some kind of balance, whoever he is adjacent to
 Is it surprising that out of 12 1 vs 1 contests, virtually all were decided so quickly? I'd have thought that at least a few would be in the balance for quite some time.
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