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  #251  
Old May 30th, 2009, 08:03 AM
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Default Re: EA DarkHeavens (Game on!)

postponed till monday. I will postpone more if i see grudgebirnger cant make it.
I think we need to get tirnanorg AI also. I wish people didnt make this kind of things. Its annoyig.
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  #252  
Old May 30th, 2009, 11:05 AM
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Default Re: EA DarkHeavens (Game on!)

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Originally Posted by Torin View Post
I think we need to get tirnanorg AI also. I wish people didnt make this kind of things. Its annoyig.
You should be able to set tir AI through the admin options...but you're right, it should definitely be done.
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  #253  
Old May 30th, 2009, 06:51 PM
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Default Re: EA DarkHeavens (Game on!)

There was a reminder posted in the email that DarkHeavens is going to host in 8hrs. Steve saw the post by Torin that it would be delayed until Monday. I just talked to Steve and there is no possible way for him to get back before Monday night. He will work diligently when he returns, but he DOES need the extention until at least Tuesday - at a minimum.
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  #254  
Old May 31st, 2009, 08:12 PM
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Default Re: EA DarkHeavens (Game on!)

Btw, Steve is GrudgeBringer. Someone else made the last post for him, as he is out of town with no computer access. So he will need that extension.
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  #255  
Old June 1st, 2009, 12:19 AM
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Default Re: EA DarkHeavens (Game on!)

I'm working off the assumption that llamaserver still has my old 2h file and will use that even though it will say I'm going to stale. On the off chance that Torin does not see this and the game hosts a bit early, it should still be ok for grudgebringer for this turn since his old 2H file should be with the llamaserver.

Unless he wanted to change his turn...
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  #256  
Old June 1st, 2009, 05:10 PM
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Default Re: EA DarkHeavens (Game on!)

Anyways its a mass stale as the server failed again
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  #257  
Old June 1st, 2009, 08:24 PM
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Default Re: EA DarkHeavens (Game on!)

I am back...Thanks to ALL of you for the extension!!!

(sorry Aoe)

I see that I don't need to do turn 57 all over agian...but what if you had a battle with someone that DID have to redo the turn.
Doesn't that kind of put you at a disadvantage?

Tir going AI, he was my ally when he decided that summer had commitments he could not get out of. I was in this alliance when hostilities started with Fomoria and now I will have a 2 front war withourt warning.

I will have Tir put out of the way in just a couple of turns if you can wait on that.
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  #258  
Old June 1st, 2009, 11:33 PM
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Default Re: EA DarkHeavens (Game on!)

Quote:
Originally Posted by Torin View Post
Anyways its a mass stale as the server failed again
I think we should just run with it this time...everyone staled so most people are no worse off or only slightly worse off than before, but since we allready tried to redo the turn once and it did not work we might as well just continue on and hope that a fresh new turn actually hosts for us.
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  #259  
Old June 2nd, 2009, 03:29 PM
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Default Re: EA DarkHeavens (Game on!)

Well damn. I sure hope the next turn works. Everyone make sure everything is updated.
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  #260  
Old June 4th, 2009, 01:00 PM
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Default Re: EA DarkHeavens (Game on!)

Sweet. I love it when things don't work.
Does everyone have the newest patch installed? (version 3.23b)

If so we'll have to ask for help on the main forum or from llamabeast.
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