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  #1  
Old November 30th, 2009, 10:31 PM

namad namad is offline
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Default Re: Overlords - Game Thread. (playing)

right now today or tomorrow someone should post a list of every vp



they are ALL WRONG on the map... it's not fair to have victory conditions no one is sure of... someone should compile a list of every capital and every noncapital yet "special" fort

many vp's have no forts and many capitals have no vps


a list like this would certainly make it easier for an overlord to take advantage of the whole stopping a victory by someone else with a gatestone perk...


there should be no punishment for killing an overlord i don't think.... killing an overlord isn't a gift to be balanced with a punishment it's a chore that should be rewarded with all those special gem sites? (plus other overlords know about those gem sites?)


I think that perhaps overlords should be able to use their prophet OR their god... (2 isn't much more than 1 and would help them out a lot especially if their god dies? i think the overlords doing badly are doing so because of a god death???)


I don't really think that overlords should be able to accept provinces in trade and breach the rules... however maybe the rules should be more lax so that it is easier for them to make attacks?? perhaps god, or prophet, or gatestone (that's 3attacks per turn max all with unique irreplaceable risks?) or maybe just god or gatestone? or maybe just god OR gatestone equipped to prophet....


or maybe baalz and atul are doing so well that the overlords should just not have picked tein chi or machaka because tein chi and machaka are awful nations? (machaka is awful tein chi is mediocre....)


wasn't pythium supposed to be the overlord instead of tein chi? what happened there? also DRP admitted to everyone he was picking a bad overlord nation to challenge himself intentionally
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  #2  
Old December 1st, 2009, 12:17 AM
Squirrelloid Squirrelloid is offline
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Default Re: Overlords - Game Thread. (playing)

TC was selected as the overlord nation by the player who was supposed to be playing them, and was already locked in on the map when i stepped up to replace that player. As such, it was just easier to be TC than to make Rdonj rejigger the map, reupload the map to Llamaserver, and hope that didn't break anything. That said, I think TC is a fine Overlord nation, and I don't know why they're getting no respect. I imagine even Ashdod would have had problems if virtually all of his neighbors had turned on him, and I'm still alive and kicking here. (If I hadn't gotten jumped on I'd still be leading the research race)

I was originally to be Jotunheim.
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  #3  
Old December 1st, 2009, 02:56 AM
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Default Re: Overlords - Game Thread. (playing)

TC is not bad. Not bad at all. I don't see any problem with them being an Overlord nation. True, it does not inspire the fear that Ashdod does, and that was probably why it was attacked. But it's a good, strong nation.
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  #4  
Old December 1st, 2009, 01:49 PM
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Default Re: Overlords - Game Thread. (playing)

If you think about it Overlords may have started with a 3:1 lead in every thinkable way. But Machaka and Ashdod started with a potential battle on potentially 5 fronts. T'ien Ch'i on 6. Marignon only had 4 fronts to deal with, and logistically it wasn't a matter of running cross country to do it. R'lyeh may have had 6 fronts (before he gave himself more), but if I have to gear up to make an enemy of a nation I'm not well suited to dealing with, thanks but no thanks. I don't mean to downplay Baalz' or Atul's abilities, but they did have less to deal with. And Ashdod seems to have successfully made some allies where TC and Machaka have not.

So I guess what I'm saying is, while any one normal might have to step lightly around an Overlord. An Overlord would do well to go with the name of the game and actually be an Overlord in the spirit of the word. Were I to play one, it'd be well worth the gems, money, tactical assistance, etc... to convert those potential enemies into allies. Even though I might not "get" anything standard from them.

And in response to whomever wanted to see the start locations. Start an overlords game on the map with all the starting players involved. Not hard. If your fooled by a VP symbol over an empty province you've got bigger fish to fry. *teases*

-- At the moment only definitive suggestion for "Overlords 2" should there be one is to have a very well balanced map prepped in advance.
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Old December 1st, 2009, 03:57 PM
Squirrelloid Squirrelloid is offline
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Default Re: Overlords - Game Thread. (playing)

There was nothing I could have offered Man to make them my ally (given their position, I have to kill them or they have to kill me). Any future map needs to wrap because the corner effect is especially egregious in this game.

And Pangaea wouldn't even talk to me. Pythium's only messages to me were taunts. And Abysia was planning to attack me before the game began. Nothing I offered would have made *any difference whatsoever* in getting allies. Indeed, in such a diplomatic climate, offering handouts would have been perceived as a sign of weakness. So most of my neighbors were going to war with me regardless of what I did, there isn't much you can do about that.
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Old December 1st, 2009, 04:43 PM
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Default Re: Overlords - Game Thread. (playing)

As far as the map goes, this map and my placement is very favorable to R'yleh in general. To be sure, balancing a map well is a serious headache and its my policy not to complain to the admins who donate their time, but you asked so I'll point it out: I started in a totally secluded water area with the two other water nations at each other's throats, a lot of water territory available and even more secluded islands I can easily hold. Wasn't really boasting when I said being an overlord didn't make too much of a difference - this is just a very favorable setup for R'yleh, who is arguably the strongest nation in the game. Even if I hadn't had the gatestone, teleport/gateway would have been a very early research target...almost all of my expansion was due to my unsupported pretender jumping around and he could have done nearly as well with teleport/cloud trapeze. The real trick was that I can leisurely pick whatever fights I want, bullying whoever I want into ceding easy territory as I'm comfortable that it's totally infeasible for anyone else in the game to attack me. Even at this point of the game I'm pretty sure that there is no nation whatsoever who could in any way pose a real threat to my homelands where I have strong dominion. Basically it's the reverse of what
Squirrelloid faced...
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  #7  
Old December 1st, 2009, 06:09 PM

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Default Re: Overlords - Game Thread. (playing)

I really wasn't sure if it would be better to have you seperated from the other water nations, or grouped with them. I figured, if you were apart from them they might be able to grow a little before coming into contact with you, which might give them a better chance to survive. If you were together, you'd be able to hit them harder, but they'd be able to group up against you. Or all of you could group together into some sort of underwater supernation, the others blocking for you while you used your gatestone army to take out the strongest individual armies. In retrospect, I probably should have had all of you in one pond with you more or less surrounded by land and the others on the outside of you with some sort of land connection.

Well, one of the other underwater nations is alive still anyway. Anyway, thanks for the feedback, I appreciate it.
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Old December 2nd, 2009, 09:41 PM

namad namad is offline
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Default Re: Overlords - Game Thread. (playing)

what does controlling for 3turns mean? does that mean... get inside the fort... then have 5... then get gateston-ned on top of you... but since they can't break the walls fast enough you win?


or do sieged forts not count towards victory?


also does vanheim win with 2normal capitals+his own+an overlord capital+THE SAME overlord's fort?
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  #9  
Old December 2nd, 2009, 10:01 PM
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Default Re: Overlords - Game Thread. (playing)

I think only capitals count, each overlord only has one capital.
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  #10  
Old December 2nd, 2009, 10:23 PM
Squirrelloid Squirrelloid is offline
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Default Re: Overlords - Game Thread. (playing)

A non-capital starting overlord fort counts for non-overlords. I can only imagine also possessing the capital should count a second time by a strict reading of the rules.
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