.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #261  
Old January 13th, 2004, 02:42 AM

Jasper Jasper is offline
Major
 
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
Jasper is on a distinguished road
Default Re: Dominions II Bug Thread

Pythium's Serpent Acolytes seem like they should have at least some poison resistance according to their description, but they don't. It would fit the theme as well.
__________________
brass-golem.com
Reply With Quote
  #262  
Old January 13th, 2004, 08:19 AM
apoger's Avatar

apoger apoger is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
apoger is on a distinguished road
Default Re: Dominions II Bug Thread

Issue with the mod tools.

Trying to use the commands that affect dominion scales.

#deathdeath does not seem to be working right.

No matter what I enter as a value I get a fantastic population increase (200-400%) and then the population goes to zero.

Am I doings something horribly wrong, or is this a bug?
Reply With Quote
  #263  
Old January 13th, 2004, 08:36 AM
sergex's Avatar

sergex sergex is offline
Corporal
 
Join Date: Jan 2004
Posts: 90
Thanks: 0
Thanked 0 Times in 0 Posts
sergex is on a distinguished road
Default Re: Dominions II Bug Thread

Bug with new patch: higher resolutions. I changed my resolution to 1920x1440 and now I can't even launch the game.

I get the error: "Något gick fel!
Failed to init OpenGL" whenever I try to launch dom2.exe. That is also listed in "stderr".

There is also a file called "stout" in my directory that says "SDL_SetVideoMode failed: No video mode large enough for 1920x1440"

(edit: I could launch the game using --res 800 600, but now all the higher resolutions are greyed out like they were previous to the patch)

[ January 13, 2004, 06:48: Message edited by: sergex ]
__________________
-Sergex
Reply With Quote
  #264  
Old January 13th, 2004, 09:20 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
Originally posted by apoger:
Issue with the mod tools.

Trying to use the commands that affect dominion scales.

#deathdeath does not seem to be working right.

No matter what I enter as a value I get a fantastic population increase (200-400%) and then the population goes to zero.

Am I doings something horribly wrong, or is this a bug?
Deathdeath worked fine for me. I set it at 3, and it gave a correct 0.3% increase per turn.
__________________
Cherry
Reply With Quote
  #265  
Old January 13th, 2004, 10:07 AM

Treebeard Treebeard is offline
Corporal
 
Join Date: Sep 2003
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
Treebeard is on a distinguished road
Default Re: Dominions II Bug Thread

I don't know if it's a new feature or a bug, but pretender units (not pretending) now keep the magic paths they come with, unlike the way it was in Dom I and in the first patch.
Reply With Quote
  #266  
Old January 13th, 2004, 05:22 PM
apoger's Avatar

apoger apoger is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
apoger is on a distinguished road
Default Re: Dominions II Bug Thread

>Deathdeath worked fine for me. I set it at 3, and it gave a correct 0.3% increase per turn.

I got it working.

The mod needed a #end

In the docs it says to put #end after a monster, but it seems needed for scale work as well.
Reply With Quote
  #267  
Old January 13th, 2004, 08:01 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
Originally posted by Treebeard:
I don't know if it's a new feature or a bug, but pretender units (not pretending) now keep the magic paths they come with, unlike the way it was in Dom I and in the first patch.
This is a result of the modding tools I believe.
__________________
www.illwinter.com
Reply With Quote
  #268  
Old January 15th, 2004, 05:11 PM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: Dominions II Bug Thread

This has probably been mentioned before, but anyway:

Turn 1: everything ok.
Turn 2: My capital's dominion partially messed up (production 3 -> 0, other scales as should be)

No indication of random events or such, just the scale reset. I assume this shouldn't happen (patched to 2.06)? Well, not many HIs for me this time. Hopefully the scales go back since this is a multiplayer game...
Reply With Quote
  #269  
Old January 15th, 2004, 05:21 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
Originally posted by atul:
This has probably been mentioned before, but anyway:

Turn 1: everything ok.
Turn 2: My capital's dominion partially messed up (production 3 -> 0, other scales as should be)
I've seen that bug happen dozens of times and reported it (look at the first Posts in this thread). Seems to happen only after submitting the first turn, and affects only Order, Production and Growth.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #270  
Old January 16th, 2004, 08:03 PM

tka tka is offline
Corporal
 
Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
Thanked 0 Times in 0 Posts
tka is on a distinguished road
Default Re: Dominions II Bug Thread

When giving preach-command (stealth preaching) using shift+p shortcut, unit first tries to attack that province. Works fine when you give the command using different method( hitting space or just clicking).
Version 2.06.

[ January 16, 2004, 18:05: Message edited by: Morag ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.