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September 13th, 2004, 12:56 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Fools Lament II - Ended - Mictlan wins!!!
Server information can be found here:
http://www.soapyfrog.net/dom2
Server is up and running you can upload pretenders anytime.
I will be starting an MP game using the Peter Ebbesen modded Wars of Orania "Nasty Edition" map. The server will be running the v2.14 patch.
Current players:
Acrosephele - Baboune
Tien Chi - Soapyfrog
Ermor - Huzurdaddi
Man - Anatoli11
Pangea - Nappa
Jotunheim - Bluebird
Ctis - daesthai
Matchaka - deccan
Ulm - Cedric
Marignon - rex_havok
Mictlan - Yossar
The following house rules will be in effect:
The following items are outlawed:
- Clams
Fever Fetishes
Blood Stones
Soul Contracts
The following restrictions will be in effect:
- Vampire Lords may not Summon Allies
Caelum may not be used
Watchtowers and Mausoleums will not be allowed
Site Frequency: 75
Research: Difficult
Victory: 1st to hold 7 capitals
HoF: 15
Events: common
Renaming: on
Master Password: on
Any interest? Watch this spot for server/port info.
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September 13th, 2004, 01:14 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Fools Lament II - Newbies Welcome
while the items can be discovered, so any cheating would run the real risk of eventual discovery, anyone using vampire lords could just claim to be summoning vampires independently.
what is the modded nature of the map? i can't recall off hand.
i'm glad to see the "no caelum, watchtowers, or mausoleums" meme going strong
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September 13th, 2004, 01:31 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament II - Newbies Welcome
Quote:
archaeolept said:
what is the modded nature of the map? I can't recall off hand.
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From the readme:
"It is played on the Orania map that is included with the official release with a province setup that is identical to the Orania War scenario. The major change in the "Nasty Edition" is that every side starts with several powerful sites, units, or leaders, and that independents are set to strength 9. Victory goes to the nation that first occupies seven capitals including his own. Tread carefully."
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September 13th, 2004, 01:35 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Fools Lament II - Newbies Welcome
ahh, its the nasty edition then. why didn't you just say so?
I would agree w/ cohen in this case though, that blood stones are extremely important to abysia and mictlan in order to get earth going, though i agree that any limited rule would be a pain.
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September 13th, 2004, 01:36 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: Fools Lament II - Newbies Welcome
I believe this map could really screw up the game.
If someone checks the release note, all sites and stuff could be seen.
Here Abysya ie starts with Steel Ovens, + 40 resources and 20% const bonus.
Atlantis starts with "The Water Solstice" that gives 50 bonus in Enchantment.
Ulm starts with the Ancient Forge ... mmm hammer, + smith, + forge = 70% forge bonus (but it's only Ulm Smith limited)
These are only some of the stuff that could really change the way of gaming, however now I shut up because this is your game, and you can set it up as you prefer.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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September 13th, 2004, 01:42 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament II - Newbies Welcome
Well I'd prefer new-er players, but anyone is welcome. Arco is already claimed however... (doh). There are 4 players from the previous Fools game who get first dibs. I'll post when they've all picked.
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September 13th, 2004, 01:45 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: Fools Lament II - Newbies Welcome
You answered meanwhile I was editing.
I withdraw from this game for the reason of above.
I hope to play with you in other games.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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September 13th, 2004, 01:44 PM
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Corporal
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Join Date: Jan 2004
Location: Canada
Posts: 104
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Re: Fools Lament II - Newbies Welcome
I'd like to try Man
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September 13th, 2004, 02:08 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament II - Newbies Welcome
Quote:
Cohen said:
These are only some of the stuff that could really change the way of gaming
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For sure, it will be a radical and hopefully very fun game
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September 13th, 2004, 01:15 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
I think you should allow a limited number of Blood Stones, since they give +1 E, that could be needed for some races, like Abysya ...
The Abysyan Warlock with random E can forge the Stone, then the E.Boots and so he can forge a Dwarven Hammer ...
This is only an example.
Even more these rules will cripple all Blood Nations, removing them some of the best items/strategies, and giving to other Nations the advantage of 75% magic site frequency.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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