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November 21st, 2005, 07:29 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Carrier Battles Mod
What are the chances that some of the games are going to be upgraded to deluxe?
Kana
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November 21st, 2005, 07:53 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Carrier Battles Mod
CB#7 and #8 will be, since they are still early, and antimissile missiles will be great fun to use.
I'll have to look at CB#6, as I'm not sure how far along it is.
The new games wil be pure deluxe, and will be using the new missile system.
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November 22nd, 2005, 10:53 AM
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Sergeant
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Re: Carrier Battles Mod
I'd recommend with CB#8 that you make the change soon, In my case I'd not like to be surprised with chages to the assumptions and analysis that have lead me to my investment decisions for ship construction and R&D efforts.
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Emperor's Child
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November 22nd, 2005, 11:24 AM
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Shrapnel Fanatic
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Re: Carrier Battles Mod
Switching to deluxe would not affect your research or ship designs much.
I can't switch the missile system, for example.
However I can enable the anti-missile missile components that have been sitting in components.txt for about 3 months now, just waiting.
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November 22nd, 2005, 02:26 PM
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Sergeant
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Re: Carrier Battles Mod
I've been wondering when those would be made active.
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Emperor's Child
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November 22nd, 2005, 07:57 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Carrier Battles Mod
Three of the School of CBmod courses have been converted to interactive media format! I'd do more of them but I don't have time to do them at school this quarter and I don't have the software I need at home...
http://kolis.dyndns.org/ed/se/se4/project2.exe
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The Ed draws near! What dost thou deaux?
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November 23rd, 2005, 04:23 AM
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Shrapnel Fanatic
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Re: Carrier Battles Mod
Hmm. It runs horridly slow on my PC... 2 seconds per frame.
Is there anything I can tweak to speed it up?
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November 23rd, 2005, 01:41 PM
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General
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Re: Carrier Battles Mod
I dunno... it's only my second time using Macromedia Director, so I really don't know all the ins and outs of it... maybe I can ask my professor if he knows ways to make it run faster on slow PC's...
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December 5th, 2005, 02:54 PM
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Shrapnel Fanatic
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Re: Carrier Battles Mod
Well, for those who wonder why I would add a masochistic happiness type to CBmod:
http://imagemodserver.mine.nu/other/...eOfTudran1.jpg
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December 5th, 2005, 04:30 PM
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Lieutenant General
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Re: Carrier Battles Mod
ooo, that looks like the Heap. Give those masochists something to celebrate!
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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