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September 21st, 2006, 05:01 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: Diplomacy
Occasionally, some of the graphics mess up and look like this. Then I quit and restart the game and it's OK.
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September 21st, 2006, 06:12 AM
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Private
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Join Date: Sep 2006
Posts: 9
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Re: SE5 Demo Bug Reports
I'm not sure where you got the idea that "cautiously optimistic" means anything other than what it is; optimism tempered with realism. And concerning "negative buzz"; almost all the comments so far (including my own) have been positive...
I'm not expecting a bug-free game, or a perfectly balanced game, and I'm CERTAINLY not expecting a game that's exactly like SEIV (because if it WAS exactly like SEIV, I'd just play that instead; it's more stable and I already own it). All I'm really interested in is the game-breaking bugs being fixed... and I'm quite certain Aaron will be able to at least squash the worst of them before it goes gold.
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September 21st, 2006, 07:18 AM
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Private
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Join Date: Sep 2006
Posts: 48
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Re: SE5 Demo Bug Reports
Kamog are you running in safe memory mode? It fixed the graphical issue for another guy which looked just like yours.
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September 21st, 2006, 07:57 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
Thanks: 0
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Re: SE5 Demo Bug Reports
I have some similar problems, I found that they're usually confined to one of the dialog windows, and if I close that window (using the ESC key) and then reopen it, it's fine.
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September 21st, 2006, 09:54 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: SE5 Demo Bug Reports
Thanks, I tried the 'safe' mode and it seems better; so far the graphics has not messed up.
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September 21st, 2006, 10:56 AM
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Corporal
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Join Date: Aug 2004
Posts: 88
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Re: SE5 Demo Bug Reports
I landed troops on a aplanet, but when it went into ground combat the terrain was black and there were no buildings. My troops killed the lone militia trooper and the combat ended but the planet was still enemy. I then noticed it was quoting an entirely unknown planet name.
I was getting that same hting every turn so that game was pretty much kaput.
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September 21st, 2006, 11:02 AM
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General
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Join Date: Mar 2002
Location: Indiana
Posts: 3,229
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Re: SE5 Demo Bug Reports
Quote:
Kamog said:
Thanks, I tried the 'safe' mode and it seems better; so far the graphics has not messed up.
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Safe mode is the best fix for this problem. I had the same issue. However, you can also fix it by opening a small program, such as calc, and when your graphics mess up in SEV simply alt-tab to the calc program and then back to SEV. It fixes it for a short period but not for long.
Safe mode is the best fix.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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September 21st, 2006, 12:19 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: SE5 Demo Bug Reports
At the end of a turn, it displays a warning "100% research points unspent" even though I have scrapped all my research facilities and have 0 research points.
Same thing happens for intelligence. It displays the points unspent warning even if you don't have any intelligence points to spend.
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September 21st, 2006, 12:22 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
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Re: SE5 Demo Bug Reports
I've noticed that as well. I think they should kill those warning if you have no points to spend. After all, a warning that 100% of 0 research/intel is unallocated, is rather pointless...
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September 21st, 2006, 12:26 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: SE5 Demo Bug Reports
How to do you get Solar Generator facilities (from crystalline tech) to work? I built a Solar Generator on my home planet and it doesn't generate any resources at all. In fact, I have less resources per turn after building it because the facility uses maintenance.
Before building the solar generator:
production: minerals=49593, organics=5616, radioactives=5664
maintenance: 3680 / 400 / 0
After building the solar generator:
production: minerals=49593, organics=5616, radioactives=5664
maintenance: 4280 / 1000 / 600
This is my home system and there is a sun in the system. Is this a bug or is there some way to get it to work?
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