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  #271  
Old April 11th, 2007, 02:59 PM
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Default Re: Random Nations , Late Era (Players Wanted)

I'd be more than willing to cast it and can contribute at least the base cost in pearls (30) myself.
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  #272  
Old April 11th, 2007, 03:58 PM

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Default Re: Random Nations , Late Era (Players Wanted)

Seems a bit late to worry about Nexus when he's had Forge up for this long...quarter cost items are pretty spiffy.
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  #273  
Old April 11th, 2007, 04:00 PM
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Default Re: Random Nations , Late Era (Players Wanted)

Quote:
Micah said:
Seems a bit late to worry about Nexus when he's had Forge up for this long...quarter cost items are pretty spiffy.
Items are one thing, massive gems for rituals/summons are another.
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  #274  
Old April 11th, 2007, 04:00 PM
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Default Re: Random Nations , Late Era (Players Wanted)

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Baalz said:
Yeah, I tend to think that if Arcane Nexus stays up past the next couple of turns we might as well just concede that Marignon has won. Who is willing and able to cast a dispel that we can all send gems to?
Aww, no, hey, no fair, don't take the fun out of this. Even if Marignon will kick our sorry little butts, then I still want to see how we're going to get our butts kicked, at least.
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  #275  
Old April 11th, 2007, 04:03 PM
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Default Re: Random Nations , Late Era (Players Wanted)

Well, as I said I consider the game over if this dispel fails, I'll be sending every pearl I can scrape together to Ermor and urge everyone who does not wish to immediately bend a knee to Marignon to do the same. (don't mean to imply I'm quitting, just that I'll have given up hope of ascending by any stretch of the imagination)
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  #276  
Old April 11th, 2007, 04:13 PM

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Default Re: Random Nations , Late Era (Players Wanted)

Vel,

Items can make gems..blood stones cost a whopping 2 earth gems and 3 blood slaves with a hammer (which now cost 3 gems to make with a hammer), and every single Goetic master that gets an earth random can make them with no boosters because of Forge's path bonus. I think when they're that cheap you start getting limited by how many indie commanders you can pump out to hold the damn things. A 2 turn payback on earth gems is a pretty good bet. 3 blood slaves is next to nothing as well, a single hutnter gets twice that every month. Similarly, Clams only cost 3W/1N, the saving grace there being that Marignon doesn't have paths for them. Forge might not be *quite* as bad as Nexus, but if not it's certainly a strong second place for the most powerful positive global. (The "everything sucks" globals I'm not sure about, Utterdark/Astral Corruption)
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  #277  
Old April 11th, 2007, 04:36 PM
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Default Re: Random Nations , Late Era (Players Wanted)

Quote:
Micah said:
Vel,

Items can make gems..blood stones cost a whopping 2 earth gems and 3 blood slaves with a hammer (which now cost 3 gems to make with a hammer), and every single Goetic master that gets an earth random can make them with no boosters because of Forge's path bonus. I think when they're that cheap you start getting limited by how many indie commanders you can pump out to hold the damn things. A 2 turn payback on earth gems is a pretty good bet. 3 blood slaves is next to nothing as well, a single hutnter gets twice that every month. Similarly, Clams only cost 3W/1N, the saving grace there being that Marignon doesn't have paths for them. Forge might not be *quite* as bad as Nexus, but if not it's certainly a strong second place for the most powerful positive global. (The "everything sucks" globals I'm not sure about, Utterdark/Astral Corruption)
Oh his forge spell is a great help, don't get me wrong, but then Soul Gate is really nice for me too.

Arcane Nexus in this large a game is leaps and bounds better than anything else. The amount of gems he will pull in will put everything else to shame.

The only way Calmon could possibly get more gems quicker than Arcane Nexus is if you somehow took over another nation in play. That way you could meekly hand him all of your gems again once he crushes you.
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  #278  
Old April 11th, 2007, 05:10 PM

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Default Re: Random Nations , Late Era (Players Wanted)

I doubt the set of circumstances that prompted that is going to come up again, but yes, if I was the only one to attack him and no one else helped me out, I'd do it again.
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  #279  
Old April 11th, 2007, 05:19 PM
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Default Re: Random Nations , Late Era (Players Wanted)

The spell description for Astral Nexus says that Astral and Blood spells won't get their gems sucked away by it. Does the same hold true regarding the forging of items that take Astral or Blood gems? No gems transferred by forging them?
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  #280  
Old April 11th, 2007, 05:23 PM
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Default Re: Random Nations , Late Era (Players Wanted)

I sent some pearls for the dispel attempt. I would try it myself, but I dont even have it researched
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