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November 25th, 2009, 02:56 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
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Thanked 28 Times in 18 Posts
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Re: Bug Thread: Discussion
A tupilak sent to assassinate an underwater commander appears in the form of a bear, even though the unit's description indicates that it can probably turn into an amphibious creature such as a seal. This bear-form tupilak survives underwater, even though it is neither an amphibian nor a poor amphibian. And it receives the underwater stats penalties! How sad for an Atlantian assassin!
I guess it could be that not every tupilak can turn into a seal; the description supports that idea. But in my experience EVERY tupilak has appeared as a bear, even though they're supposed to be able to turn into other things... I can't complain that they all choose to become bears to fight when they're on land, but surely an underwater bear is a bug!
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November 25th, 2009, 03:04 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Bug Thread: Discussion
The following descriptions still include the wrong "Davana" name which was switched to "Danava" in version 3.23:
Units
Rakshasi The Rakshasi is a female demon of Lanka. She appears as an ugly, monstrous crone with black skin and protruding tusks. The Rakshasi is skilled in sorcery and is able to change shape into an alluring redheaded Manushya Rakshasi. In Manushya shape the Rakshasi can only be revealed by her insatiable hunger. Rakshasis sometimes mate with prominent Bandar kings and give birth to dark skinned Kala-Mukhas. Rakshasis are descendants of the Davanas and Daityas of ancient times and are vulnerable to fire. Manushya Rakshasi The Rakshasi is a female demon of Lanka. She appears as an ugly, monstrous crone with black skin and protruding tusks. The Rakshasi is skilled in sorcery and is able to change shape into an alluring redheaded Manushya Rakshasi. In Manushya shape the Rakshasi can only be revealed by her insatiable hunger. Rakshasis sometimes mate with prominent Bandar kings and give birth to dark skinned Kala-Mukhas. Rakshasis are descendants of the Davanas and Daityas of ancient times and are vulnerable to fire. Raksharaja The Raksharaja is a Rakshasa King and ruler of the Lankan ogres. He appears as a monstrous ogre with the legs and horns of a bull and a massive ape-like body. He is a formidable warrior and powerful sorcerer as well as a leader of the Lankan Demon Cult. He has a ravenous appetite and feasts upon men and monkeys. Raksharajas are descendants of the Davanas and Daityas of ancient times and are vulnerable to fire. Rakshasa A black-skinned demon-ogre of the wild forests. It feasts on the flesh of monkeys and men and is greatly feared. Rakshasas have ravenous appetites and are best kept well fed. Most Rakshasas are found in the demon kingdom of Lanka, but some are summoned by unscrupulous monkey sorcerers. Rakshasa warriors use heavy cudgels and scale armor. Rakshasas are descendants of the Davanas and Daityas of ancient times and are vulnerable to fire. Rakshasa Warrior A black-skinned demon-ogre of the wild forests. It feasts on the flesh of monkeys and men and is greatly feared. Rakshasas have ravenous appetites and are best kept well fed. Most Rakshasas are found in the demon kingdom of Lanka, but some are summoned by unscrupulous monkey sorcerers. Rakshasa warriors use heavy cudgels and scale armor. Rakshasas are descendants of the Davanas and Daityas of ancient times and are vulnerable to fire. Spells
Summon DavanasDavanas are demon titans of ancient times. After the great wars with the Devatas of Kailasa, they were banished to the Nether Realms, where they made themselves kings. With this ritual they can be summoned to serve a new God on its path to ascendancy.
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November 27th, 2009, 09:09 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
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Re: Bug Thread: Discussion
Unsure if this is a bug but casting Iron Walls after the walls are damaged does not "help" the fortification unless I'm missing the timing.
Enemy moves on castle and brings it down from 200 to 75 (125 fortification beat down). I then cast iron walls but the castle is stormed next turn.
-ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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November 27th, 2009, 11:09 PM
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BANNED USER
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Join Date: May 2004
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Re: Bug Thread: Discussion
Its either WAD or already errata'd.
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November 28th, 2009, 07:51 AM
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First Lieutenant
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Join Date: Nov 2007
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Re: Bug Thread: Discussion
I've run into that problem too. It didn't make much sense to me, but it didn't quite feel like a bug. Presumably the solution is to cast the spell before the siege begins?
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November 28th, 2009, 08:11 AM
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Second Lieutenant
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Join Date: Dec 2008
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Re: Bug Thread: Discussion
If it could be cast during a siege you could hypothetically get sieges of infinite length, though the scenario wouldn't be common.
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November 28th, 2009, 08:30 AM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Redeyes
If it could be cast during a siege you could hypothetically get sieges of infinite length, though the scenario wouldn't be common.
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How? The spell runs out eventually, so infinite duration would require infinite gems.
Anyway, anything you could do during a siege (if it could be cast effectively during a siege) could also be done via a casting just before the siege, right?
It might be okay for a player with a billion gems to be difficult to defeat.
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November 28th, 2009, 08:35 AM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Bananadine
Quote:
Originally Posted by Redeyes
If it could be cast during a siege you could hypothetically get sieges of infinite length, though the scenario wouldn't be common.
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How? The spell runs out eventually, so infinite duration would require infinite gems.
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Oh, I see--Iron Walls would be cast once per X turns, and the siege force would have to have less than 200/X wall-destruction strength, or something like that. So the walls would always be slowly getting worse, but then they'd occasionally heal. And you could indeed save up infinite gems, if you had infinite time in which to do it.
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November 30th, 2009, 11:16 AM
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Corporal
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Join Date: Sep 2006
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Re: Bug Thread: Discussion
Here's a rather semi-amusing bug.
Had 2 fights in 1 province. In first fight, I'm the attacker and obviously the victor.
In 2nd fight, I'm the defender. But in this fight, one of my mages Starts on the enemy side of the board. In the defender's first turn, he cast a spell. On the attacker's first turn, he rather quickly died.
Furthermore, after he died, even though he won, I didn't get his gear which kinda sucks.
I checked to see if he got taken over by the enemy but nope, he got blasted by them instead so he was still viewed as the enemy. However pre-fight and post-fight the comptuer treated him as my enemy by positioning him with the enemy troops and distributing his gear like an enemy mage.
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November 30th, 2009, 11:50 AM
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General
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Join Date: Apr 2005
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Re: Bug Thread: Discussion
Was he counted in the summary report as yours or the enemys?
And can you learn anything looking at the debug log of the fight? I've never really looked at the positioning section, but I know it's there.
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