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  #281  
Old June 17th, 2010, 12:24 PM

Sajuuk Sajuuk is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

MA Mictlan maybe......

Anyway, as I said, A4 on pretender is only a very specified strategy, when I suggest of A4 pretender, it is based on a hypothesis that Roc only cost 5A, and since it will never be so cheap, there's no need to explore the suggestion's further utility
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  #282  
Old June 18th, 2010, 07:27 AM

thejeff thejeff is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

MA Man is another.

Even in those cases it's often better to use Astral on the pretender and use rings to bootstrap Air boosters. Assuming you have A3.
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  #283  
Old June 18th, 2010, 09:21 AM

Sajuuk Sajuuk is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Seems MA Mictlan is the only "air" nation that nomally could only get A2 (and S3 without E so no crystal coin) so have to rely on pretender for air booster and rings
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  #284  
Old June 18th, 2010, 12:01 PM
Squirrelloid Squirrelloid is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

And MA Mictlan is one of those few nations at all likely to take A9. Possibly also taking S9 and something offensive (F9, B8, something). Of course, it can just trade for a coin, opening up something like F9A9W9 or A9W9B8, but they don't have as good a chassis for those.

(MA Mictlan can do shockwave spam with a high priest and Eagle Warrior bodyguards, the SR from A9 comes in handy in such cases.)

Of course, they can avoid A9 and go with something more typical, like F9W9S9. (I believe they have a 1/40 chance at A3 on a High Priest of the Sky. Alternately, they can pound construction, snag the Tome of High Power, and get to air boosters off that and a RoW.)
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  #285  
Old June 19th, 2010, 08:27 PM

Finalgenesis Finalgenesis is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

I assume Firebird's luck effect is taken from lady of fortune? I wonder if it stacks, i.e. 3-4 firebird in a province to really ramp up the luck there. Of course this is not exactly a good idea when you have many provinces ...
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  #286  
Old June 19th, 2010, 08:56 PM
Squirrelloid Squirrelloid is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

firebird is unique, iirc
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  #287  
Old June 19th, 2010, 09:10 PM

Finalgenesis Finalgenesis is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Oooo fine (Didn't know that)! Then how about Lady of fortune + firebird?
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  #288  
Old June 19th, 2010, 11:49 PM

BlanketThief BlanketThief is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by Finalgenesis View Post
I assume Firebird's luck effect is taken from lady of fortune? I wonder if it stacks, i.e. 3-4 firebird in a province to really ramp up the luck there. Of course this is not exactly a good idea when you have many provinces ...
They stack.
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  #289  
Old June 20th, 2010, 06:32 AM
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Lingchih Lingchih is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

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Originally Posted by Squirrelloid View Post
firebird is unique, iirc
Firebird in unique, yes. There can be only one.

Damn good summons though.
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  #290  
Old June 20th, 2010, 02:08 PM
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Wrana Wrana is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

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Originally Posted by Lingchih View Post
Firebird in unique, yes. There can be only one.

Damn good summons though.
Actually, a pity. This makes it just like Elemental Royalty in being the price for the first player reaching needed research instead of a unit usable instead of Tartarians...
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