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June 2nd, 2004, 06:09 AM
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Shrapnel Fanatic
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Re: Highliner Mod discussion thread
Quote:
Originally posted by General Woundwort:
I'm not sure what you mean by that
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He means to add the Resource Converter ability to Spaceport facilities with a high rate of loss. 90% is probably too much. In Adamant, I have Spaceports able to do "conVersions" at a 75% loss rate, to simulate trading with merchants within the empire (as opposed to trading with those in different empires). The conVersion is very wasteful, but can be useful in an emergency.
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June 2nd, 2004, 09:47 AM
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Lieutenant Colonel
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Re: Highliner Mod discussion thread
Quote:
Originally posted by Ed Kolis:
Could you then please put in a "Recon/Miner Rider Bay" component, much like Adamant's "Recon Satellite Bay", which launches only one rider per game turn - it seems like such a waste to have Groups of four riders flying around doing mining when only one of them actually gets to do anything...
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Hmmm... not a bad idea.
Quote:
BTW, where is the Cloaking tech? Did you remove it?
oh, no long range scanners for riders? what, doesn't the ability work?
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Yes, Cloaking tech was removed. It won't work on fighters (hard-coded in), and it seemed ridiculous to me given the premises to have Highliners that could cloak.
RE: Long range scanners, I went back and looked at the list of everything that won't work in units, compiled while I was writing the mod...
http://www.shrapnelgames.com/cgi-bin...3;t=009240;p=4
Hmmm... I don't see LRSs on the list. Curious. I thought they were buggy on fighters. Maybe another new component I can add...
[ June 02, 2004, 08:51: Message edited by: General Woundwort ]
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June 2nd, 2004, 09:50 AM
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Lieutenant Colonel
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Re: Highliner Mod discussion thread
Quote:
Originally posted by Imperator Fyron:
He means to add the Resource Converter ability to Spaceport facilities with a high rate of loss. 90% is probably too much. In Adamant, I have Spaceports able to do "conVersions" at a 75% loss rate, to simulate trading with merchants within the empire (as opposed to trading with those in different empires). The conVersion is very wasteful, but can be useful in an emergency.
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(smacks forehead)
Why didn't I think of that?
Interesting idea. I'll think it over.
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June 3rd, 2004, 10:00 AM
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Lieutenant Colonel
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Re: Highliner Mod discussion thread
Here's my initial sketches for Version 1.06 -
- include components for intel and science generation (Bases ONLY)
- a Scout Rider bay
- Long-Range Sensors on Riders (I need to playtest this first)
- Formation & Strategies files from USM
Where I need more input from you guys is...
- would it be worth incorporating PvK's Balance mod?
- suggestions on the combat balancing ideas mentioned in this thread
- feedback on current Highliner sizes
1.06 is aways off yet. There's another project I'm looking to get done this weekend, and I have to finish the House Divided set-up first.
[ June 03, 2004, 11:47: Message edited by: General Woundwort ]
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June 3rd, 2004, 10:06 AM
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Brigadier General
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Re: Highliner Mod discussion thread
Sorry for barging in like this (I've been without internet for quite some time), but where can I get this mod? Or is still under construction?
__________________
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June 3rd, 2004, 10:26 AM
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Lieutenant Colonel
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Re: Highliner Mod discussion thread
1.04 is at Fyron's SpaceEmpires.net site. But if you can wait a few days, 1.05 will be available at another location (stay tuned... )
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June 3rd, 2004, 05:37 PM
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Brigadier General
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Re: Highliner Mod discussion thread
Alrighty then! I'll stay tooned...
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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June 3rd, 2004, 08:00 PM
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Shrapnel Fanatic
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Re: Highliner Mod discussion thread
Quote:
- would it be worth incorporating PvK's Balance mod?
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Always.
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June 3rd, 2004, 10:37 PM
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General
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Re: Highliner Mod discussion thread
make sure you adjust it to your mod.
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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June 3rd, 2004, 10:41 PM
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Shrapnel Fanatic
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Re: Highliner Mod discussion thread
Forgive my stupidity but is this mod based on a book series or something?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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