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November 10th, 2003, 08:19 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Battlestar Galactica
Post everything, but in seperate files. Some people with broadband will grab the music. Most people will probably only pick up the game config files. You might split the music into several files so it's easier to handle.
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November 10th, 2003, 08:50 PM
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Major
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Join Date: Aug 2000
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Re: Battlestar Galactica
Gotta love broadband... this mod looks fun, even though Ive never done any Battlestar stuff before (TV show?)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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November 10th, 2003, 09:34 PM
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Corporal
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Join Date: Oct 2003
Location: Chicago
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Re: Battlestar Galactica
Ok, here it goes. Be gentle, folks, it's my first mod. Insert Standard Disclaimer Here.
BSG Mod (11 MB)
Unzip it to your Campaigns folder and enjoy.
REQUIRES STARFURY V1.08 TO WORK PROPERLY!!
Known issues:
After the campaign is completed, it will try to load the next one, which doesn't exist (yet)
Some of the warp points may be in the wrong places (particularly in the Alpha-Epsilon chain)
Bizarre occasional Range Check Error (cause still unknown)
Landscapes (12 MB)
This is the optional landscapes pack- Overwrites most of the landscapes in the game and adds a dozen more. It shouldn't be necessary to run the mod; but it is possible that in some system somewhere there's a reference to one of these...
Unzip to either Starfury/Images/Landscapes folder (will change graphics in all campaigns) or to Starfury/Campaigns/Campaign 4 -The Colonies/Images/Landscapes for just the mod.
[ November 14, 2003, 01:18: Message edited by: Drake113 ]
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In theory, there's no difference between theory and practice, but in practice, there is.
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November 10th, 2003, 11:49 PM
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Corporal
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Join Date: Oct 2003
Location: Chicago
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Re: Battlestar Galactica
For those of you who just love the downloading, here's the music for the mod, broken up into 3 files. Unzip to your /Music directory in Starfury.
Music 1 (17 MB)
Music 2 (30 MB)
Music 3 (20 MB)
__________________
In theory, there's no difference between theory and practice, but in practice, there is.
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November 11th, 2003, 11:55 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Battlestar Galactica
Outstanding work! Looks great and plays nicely (still collecting fighters, so). One thing I found: Fighters have the tendency to explode on my aft when I recover them. Is this a problem with the ship model?
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 11th, 2003, 05:12 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Battlestar Galactica
Ok, first report back. The Cylons could use some more fighters and beter ECM/ECCM so they can hit you. Second, the Base Star weapons are not firing from the displayed model but a bit away from it.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 11th, 2003, 05:52 PM
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Corporal
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Join Date: Oct 2003
Location: Chicago
Posts: 77
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Re: Battlestar Galactica
One thing I found: Fighters have the tendency to explode on my aft when I recover them. Is this a problem with the ship model?
Hmmm... Now that you mention it, the sorta do... Never noticed that before. I guess I need to monkey around with the SpaceObjects_X.text file and figure out what does that. Anyone have any ideas? Could it be Base Model Radius?
Ok, first report back. The Cylons could use some more fighters and beter ECM/ECCM so they can hit you. Second, the Base Star weapons are not firing from the displayed model but a bit away from it.
Thanks! I'll increase the min/max fighters for the Cylons, and reduce the XYZ coordinates on the firing points for the basestar by like 10%... That should do it, I think. As far as ECM, all races are supposed to have ECM according to the Main_Enemies.txt file... I'll have to see if there's some way I can boost them or force them to have better targeting sensors...
Anyway, glad you're enjoying yourself and thanks for the feedback!
__________________
In theory, there's no difference between theory and practice, but in practice, there is.
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November 12th, 2003, 01:45 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Battlestar Galactica
I thought the Cylons were supposed to have horrific accuracy, (at least vs Vipers)
but that the occasional shot that did hit would take out a fair chunk of your fighter's internals.
[ November 11, 2003, 23:46: Message edited by: Suicide Junkie ]
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Things you want:
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November 12th, 2003, 05:00 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Battlestar Galactica
Quote:
Originally posted by Suicide Junkie:
Only some of that was from me...
I only discussed a major planet vs run down backwater planets type thing back in the beta forum.
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Yeah... you should have seen the speed of missiles in the early stages of the game!
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November 12th, 2003, 08:22 AM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
Posts: 153
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Re: Battlestar Galactica
Any chance of getting some screenshots of this Mod in action? Sounds pretty cool...
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